Pull enemies in with the Skygrasp Rope Dart to mark them, swap to the Gauntlets to build 3 bars of Heaven’s Will, Perfect Dodge for free stacks, then slam Vile Condemned: End.
Rotation
Follow the icons left to right. Each step below says which button type it is.
Setup
- Flute of the TidesMystic Skill — Open with it — it keeps hitting for 12.5s.
- Sky-Snare StanceStance / State — Pull and group enemies; gain Heaven’s Unity.
- Snaring LashSkill — Applies Heaven’s Might. Parry-cancel after the first hit lands.
- Swap to Heavenwill GauntletsWeapon Swap — Dual-Weapon Skill.
Build Heaven’s Will
You need 3 bars.
- All Under JusticeSkill
- Hold Light AttackLight Attack — Jumps straight to the 5th hit of Righteous Reign — triggers Falcon’s Pursuit.
- Heavenwill DeclaredSkill — Its follow-up also jumps to Falcon’s Pursuit.
- Perfect DodgePerfect Dodge — When the boss attacks: triggers Wicked Defiance and instantly gives 5 Etherwrath stacks.
Payoff
- Vile Condemned: EndCharged (hold) — At 3 bars with Heaven’s Might + Heaven’s Unity active. Invincible while casting; refunds 1 bar on hit.
- Soaring SpinMystic Skill — Filler while it’s on cooldown (18s), then repeat.
Inner Ways
Core = take it. Flex = good default, swap freely. Click any card for full tier details.
Mandatory. At 3 bars of Heaven’s Will your charged Heavy becomes Vile Condemned: End. Get this to Tier 6 first.
Heavenwill Gauntlets burst Inner Way: at 3 bars of Heaven's Will your Heavy Attack Charged Skill becomes the invincible Vile Condemned: End finisher, with refunds, cooldown resets, crit conversion and a 4-bar version that hits 30% harder.
Sky GrippedCoreSnaring Lash marks targets with Heaven’s Might (+10% Falcon’s Pursuit / Vile Condemned damage) and refunds Heaven’s Will.
Skygrasp Rope Dart Inner Way: Snaring Lash marks enemies with Heaven's Might so Falcon's Pursuit and Vile Condemned skills hit harder, with Heaven's Will refunds when paired with Heavenwill Gauntlets.
Empirical EdgeCoreFalcon’s Pursuit and Vile Condemned stack Cognition for extra penetration.
Penetration Inner Way for Martial Art effects: damage from effects like Falcon's Pursuit, Rodent, Resonance and Anxi Army Assist stacks Cognition for extra Attribute Penetration, with Physical Penetration added at Tier 6 and a double bonus for Heavenwill Gauntlets.
Morale ChantCoreFine to leave at Tier 5 if you’re short on materials.
Stacking damage and healing passive: attacking or healing builds Yi River for Physical Penetration and bonus output, doubled against controlled targets.
Swap-ins: Envigorated Warrior, Breaking Point (speedruns), or Celestial Vigor if you Perfect Dodge a lot.
Gear
2pc: Min Physical Attack.
4pc: Hitting a boss or player grants Etherwrath: +1.2% all Attack types for 8s, up to 5 stacks. At 5 stacks, Martial Art Effects gain 6 Penetration of all types. Perfect Dodge instantly grants 5 stacks.
2pc: Physical Defense.
4pc: Perfect Dodge grants Honorbound for 5s: -10% HP damage taken, and -12% Critical DMG and Affinity DMG taken. Can be gained once every 10s.
Rainwhisper is a fine weapon/accessory alternative if its rolls are much better.
Stat Priority
- 1Precision
- 2Critical Rate
- 3Min / Max Physical Attack
- 4Agility
- 5Max Bamboocut Attack
Arsenal Path: Bamboocut. Armor attunements: 2× Heavenwill Gauntlets Martial Art DMG and 2× Charged Skill DMG.
Mystic Skills
Tips
- Heaven’s Will regenerates slowly on its own — skills and combos fill it much faster.
- Perfect Dodges are free damage here: Etherwrath stacks + Honorbound damage reduction.
- Vile Condemned: End deals +20% HP damage to non-player targets.
- Rope Dart is your gap-closer — don’t walk in on Gauntlets.
- Swap Flute of the Tides for Golden Body if a boss keeps hitting you.
Questions about this build? Ask in the MOD剣 Discord.