Envigorated Warrior icon

Envigorated Warrior

General damage-and-healing Inner Way: a flat bonus to all damage and healing (up to 8%) that switches off for a few seconds when you get hit, with a damage-taken penalty you can suppress by landing attacks, plus Physical Penetration.
Works WithAny build; strongest when you can avoid getting hit
Max TierTier 6
How to ObtainThis Inner Way appears through normal Inner Way progression/reward routes; use the in-game Tips/Clue panel for the currently available source on your version.

Base Buff

Active at every tier

Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 3%.
·The Hearthbound effect is disabled for 5 seconds after hitting any attack.

Breakthrough Gains

  1. Tier 1●●●●●●

    Hearthbound: Now increases all damage taken by 3%.

  2. Tier 2●●●●●●

    Increases Min Physical Attack based on Solo Mode Level.

  3. Tier 3●●●●●●

    The Hearthbound effect is disabled for 5 seconds after hitting any attack.

  4. Tier 4●●●●●●

    Envigorated Warrior: Now increases all damage and healing by 8%.

  5. Tier 5●●●●●●

    Increases Physical Penetration by 5.1.

  6. Tier 6●●●●●●

    While Envigorated Warrior is active, landing an attack applies a mark to the target; when attacked by a marked target, Returning Warrior's effect is no longer disabled.

Build Use

A universal bonus that works with any weapon or role: all your damage and healing goes up by 5%, rising to 8% at Tier 4. The catch is that getting hit turns the bonus off for 5 seconds and puts a debuff on you (called Cage in the base text and Hearthbound in the tiers) that makes you take more damage, set to 3% at Tier 1.

Tier 3 softens the downside: after you land any attack, the Hearthbound debuff is switched off for 5 seconds. Tier 6 goes further: while the bonus is up, your hits mark the target, and getting hit by a marked enemy no longer turns the bonus off. Tiers 2 and 5 add Min Physical Attack and 5.1 Physical Penetration.

This rewards clean play. Ranged builds, healers and players who dodge or deflect reliably keep the bonus up far more often than melee builds that trade hits, at least until Tier 6 protects you against marked targets.