| Works With | Any build; strongest when you can avoid getting hit |
|---|---|
| Max Tier | Tier 6 |
| How to Obtain | This Inner Way appears through normal Inner Way progression/reward routes; use the in-game Tips/Clue panel for the currently available source on your version. |
Base Buff
Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 3%.
·The Hearthbound effect is disabled for 5 seconds after hitting any attack.
Breakthrough Gains
- Tier 1●●●●●●
Hearthbound: Now increases all damage taken by 3%.
- Tier 2●●●●●●
Increases Min Physical Attack based on Solo Mode Level.
- Tier 3●●●●●●
The Hearthbound effect is disabled for 5 seconds after hitting any attack.
- Tier 4●●●●●●
Envigorated Warrior: Now increases all damage and healing by 8%.
- Tier 5●●●●●●
Increases Physical Penetration by 5.1.
- Tier 6●●●●●●
While Envigorated Warrior is active, landing an attack applies a mark to the target; when attacked by a marked target, Returning Warrior's effect is no longer disabled.
Build Use
A universal bonus that works with any weapon or role: all your damage and healing goes up by 5%, rising to 8% at Tier 4. The catch is that getting hit turns the bonus off for 5 seconds and puts a debuff on you (called Cage in the base text and Hearthbound in the tiers) that makes you take more damage, set to 3% at Tier 1.
Tier 3 softens the downside: after you land any attack, the Hearthbound debuff is switched off for 5 seconds. Tier 6 goes further: while the bonus is up, your hits mark the target, and getting hit by a marked enemy no longer turns the bonus off. Tiers 2 and 5 add Min Physical Attack and 5.1 Physical Penetration.