| Works With | Weapons with Martial Art effects: Heavenwill Gauntlets (Falcon's Pursuit, Vile Condemned), Skystrike Gauntlets (Falcon's Pursuit), Mortal Rope Dart (Rodent), Everspring Umbrella (Resonance), Phalanxbane Blade (Anxi Army Assist) |
|---|---|
| Max Tier | Tier 6 |
| How to Obtain | Mohist Hill sect shop. |
Base Buff
When Martial Art effects deal damage, gain Cognition for 8 seconds, stacking up to 5 times: Increases all types of Attribute Attack Penetration by 2 when calculating the damage of Martial Art effects, with an additional increase of 2 for Heavenwill Gauntlets' Martial Art - Falcon's Pursuit and Heavy Attack Charged Skill - Vile Condemned series skills.
Applicable Martial Art effects include: Heavenwill Gauntlets - Falcon's Pursuit and Heavy Attack Charged Skill - Vile Condemned series skills, Skystrike Gauntlets - Falcon's Pursuit, Mortal Rope Dart - Rodent, Everspring Umbrella - Resonance, Phalanxbane Blade - Anxi Army Assist.
Breakthrough Gains
- Tier 1●●●●●●
Increases the duration of Cognition to 8 seconds.
- Tier 2●●●●●●
Increases Physical Attack based on Solo Mode Level.
- Tier 3●●●●●●
Cognition stacks up to 5 times.
- Tier 4●●●●●●
Removes the cooldown between Cognition stack gains.
- Tier 5●●●●●●
Increases Physical DMG Bonus by 2.5%.
- Tier 6●●●●●●
Enhances Cognition: Increases Physical Penetration and all types of Attribute Penetration by 2 when your Martial Art effects deal damage, with an additional 2 Penetration for Heavenwill Gauntlets Martial Art - Falcon's Pursuit and Charged Heavy Attack: Vile Condemned series.
Build Use
A penetration Inner Way for weapons whose Martial Art effects do a lot of the damage. Each time one of the listed effects hits, you gain a stack of Cognition, and each stack adds 2 Attribute Attack Penetration to Martial Art effect damage. Heavenwill Gauntlets get an extra 2 on Falcon's Pursuit and the Vile Condemned series, so they get the most out of it.
The early tiers make Cognition easier to hold: Tier 1 sets the duration to 8 seconds, Tier 3 allows 5 stacks and Tier 4 removes the cooldown between stack gains. Tier 6 adds Physical Penetration to every stack, which matters for all of these weapons, while Tiers 2 and 5 add Physical Attack and 2.5% Physical DMG Bonus.