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Soaring High

Heavenwill Gauntlets burst Inner Way: at 3 bars of Heaven's Will your Heavy Attack Charged Skill becomes the invincible Vile Condemned: End finisher, with refunds, cooldown resets, crit conversion and a 4-bar version that hits 30% harder.
Martial PathBamboocut - Kite
Works WithHeavenwill Gauntlets Heaven's Will, Vile Condemned skills and Falcon's Pursuit
Max TierTier 6
How to ObtainComplete the Mountain Unveiled Jianghu Legacy.

Base Buff

Active at every tier

When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds). Hitting a non-player unit with Falcon's Pursuit and Vile Condemned series skills deals 20% bonus HP damage.

Breakthrough Gains

  1. Tier 1●●●●●●

    After casting Wicked Defiance or Celestial Mandate, you can immediately chain into the fifth Light Attack strike.

  2. Tier 2●●●●●●

    Increases Min Physical Attack based on Solo Mode Level.

  3. Tier 3●●●●●●

    If Vile Condemned series skills fail to damage an enemy, 50% of Heaven's Will consumed is refunded, and Vile Condemned: End does not enter cooldown. Damaging an Exhausted Boss unit with Falcon's Pursuit resets the cooldown of Vile Condemned: End; this effect can only trigger once per 30 seconds.

  4. Tier 4●●●●●●

    When Vile Condemned: End damages an enemy, it refunds 1 bar of Heaven's Will, up to once every 18s. When damage from Vile Condemned Skills is calculated, the final effective Affinity Rate is converted at an equal rate into Direct Critical Rate up to 12%.

  5. Tier 5●●●●●●

    Increases Direct Critical Rate by 4.6%.

  6. Tier 6●●●●●●

    When Heaven's Will reaches 4 bars, casting Vile Condemned: End consumes all Heaven's Will, increasing HP damage dealt by 30% and Critical DMG by an additional 10%.

Build Use

The main burst Inner Way for Heavenwill Gauntlets. Build Heaven's Will to 3 bars and your Heavy Attack Charged Skill turns into Vile Condemned: End, a big area hit that makes you invincible while it plays out, on an 18-second cooldown. Falcon's Pursuit and all Vile Condemned skills also deal 20% bonus HP damage to non-player enemies, so it pays off in PvE most of all.

The tiers make the finisher safer and more frequent. Tier 3 refunds half the Heaven's Will and skips the cooldown if a Vile Condemned skill whiffs, and Falcon's Pursuit on an Exhausted boss resets the cooldown (once per 30 seconds). Tier 4 refunds 1 bar when End lands and turns your Affinity Rate into Direct Critical Rate for Vile Condemned damage (up to 12%). Tier 6 rewards waiting for 4 bars: End then spends everything for +30% HP damage and +10% Critical DMG.

Tier 1 lets you go straight into the fifth Light Attack strike after Wicked Defiance or Celestial Mandate, which is a quick way to keep Heaven's Will building between finishers.