Throw up a Jadewind Shield to keep enemies off you, then swap to the Umbrella and unload Spring Sorrow and charged Spring Away shots from range.
Rotation
Follow the icons left to right. Each step below says which button type it is.
Main ranged loop
Your default rotation for bosses and dungeons.
- Jadewind ShieldSkill — Knock enemies back and raise an 8s wind wall. Place it between you and enemies to block projectiles.
- Heavy AttackHeavy Attack — Triggers Mistwillow (Veil of the Willow) before you swap.
- Swap to Vernal UmbrellaWeapon Swap — Dual-Weapon Skill.
- Spring SorrowSkill — First charge.
- Spring AwayCharged (hold) — Hold the charged Light Attack — your main single-target damage. Stay at medium range.
- Spring SorrowSkill — Second charge (from Blossom Barrage).
- Unfading FlowerSkill — Projectile special.
- Swap to Inkwell FanWeapon Swap — Light Attacks to keep Morale Chant stacked, recast Jadewind Shield when safe, repeat.
Air combo (close range)
When something gets on top of you.
- Peak's Springless SilenceSkill — Dash in and launch the target (marks bosses with Lingering Bone).
- Moon Shatter SpringHeavy Attack — Follow-up while they’re airborne.
- Soaring SpinMystic Skill — Stay on the knocked-down target.
- Wolflike FrenzyMystic Skill — Finish.
Inner Ways
Core = take it. Flex = good default, swap freely. Click any card for full tier details.
Stacking penetration and damage — keep it at 5 stacks.
Stacking damage and healing passive: attacking or healing builds Yi River for Physical Penetration and bonus output, doubled against controlled targets.
Blossom BarrageCoreExtra Spring Sorrow charge and +20% damage taken from your projectile skills.
Vernal Umbrella projectile passive: extra charges and faster casts for Cast Spring's Regret, plus a Chain Hit / Combo mark that makes your projectile skills hit harder.
Star ReacherCoreUp to +15% Physical Attack after marking (or launching) a target with Lingering Bone Mark.
Physical Attack passive built on Lingering Bone Mark: marking a target boosts your attack, launching it airborne doubles the bonus, and later tiers add penetration and sustain.
Fivefold BleedFlexExtra Bleed damage from all your multi-hit projectiles.
General bleed Inner Way: hits can stack Bleed up to 5 times, and reaching 5 stacks consumes it for an instant burst of Piercing damage that later tiers double and make easier to trigger.
Swap-ins: Thunderous Bloom (more Heavy/Ballistic damage) or Breaking Point.
Gear
2pc: +0.1% Precision Rate.
4pc: Heavy Attack / Charged Heavy buffs Light Attacks and Ballistic Skills by +10% Physical and Silkbind damage for 15s, and vice versa. Both active upgrades to Mistwillow. Refresh once every 2s.
2pc: Max HP +40.
4pc: After 10s in combat without taking damage, gain Beyond the Chill: -40% next damage taken and all damage taken for 2s after. Removed on leaving combat.
Weave Heavy and Light Attacks to keep Mistwillow (Veil of the Willow) active. Alternatives: Jadeware on weapons/accessories, or Hawkwing + Eaglerise.
Stat Priority
- 1Power
- 2Affinity Rate
- 3Silkbind Attack
- 4Max / Min Physical Attack
- 5Critical Rate
- 6Physical Penetration
- 7Weapon / Skill DMG Boost
Mystic Skills
Wolflike Frenzy and Talon Strike for close-range fights.
Tips
- Peak’s Springless Silence leaves a water clone — flash back to it within 5s to get your range back.
- Launching a target doubles Star Reacher’s Physical Attack bonus.
- Cloud Steps into Guardian Palm is great for AoE damage while kiting.
- Use Jadewind Shield against walls so mobs can’t surround you.
- Swap Fivefold Bleed for Light and Shadow Alike for extra damage reduction.
Questions about this build? Ask in the MOD剣 Discord.