Equips in the Helm, Chest Armor, Bracers and Greaves slots.
Set Bonuses
| 2 Pieces | Max HP +40 |
|---|---|
| 4 Pieces | After entering combat, if no damage is taken for 10 seconds, gain Beyond the Chill. This reduces the next damage taken and all damage received during the following 2 seconds by 40%. The effect is removed upon leaving combat. |
Short Description
Beyond the Chill rewards safe ranged poke and controlled openings. The goal is to stay untouched long enough to trigger the 10-second protection effect, then use that window to safely absorb a burst or continue pressure. It performs especially well with mobile, airborne and immobilize-heavy setups that can create enough space to keep the timer active.
Players using ranged weapon combinations often pair it with Veil of the Willow / Mistwillow for additional combo-focused damage while maintaining distance.
Commonly Used Weapons
How to Obtain
| Gear Piece | Source | Activity |
|---|---|---|
| Helm, Chest Armor, Bracers | River Master | Heavenfall |
| Greaves | God of Avarice | Furnace of Righteousness |
Ideal Usage
This is an early-game defensive option for players who prefer cautious positioning, ranged pressure and controlled engagements. It is strongest when you can reliably avoid chip damage while waiting for the 10-second trigger.
The main drawback is consistency. In fast-paced fights, frequent stray hits can repeatedly reset the timer, which makes the set less reliable than a universal always-on tank option. It performs much better against encounters where you can maintain distance, use immobilization or airborne control, and choose when to re-enter danger.
Recommended Pairing
Veil of the Willow / Mistwillow is a strong companion set concept for players using Inkwell Fan or Vernal Umbrella openers. Beyond the Chill covers the defensive side of the setup while the ranged weapon package focuses on safe combo damage and control.