| Martial Path | Silkbind - Jade |
|---|---|
| Works With | Rotations that weave Martial Art Skills with Heavy, Light and Ballistic attacks |
| Max Tier | Tier 6 |
| How to Obtain | Complete the Mercyheart Monastery Outpost. |
Base Buff
Upon completing a Martial Art Skill cast, gains 5 stacks of Spring Thunder: Each time Heavy Attack, Heavy Attack Pursuit Skill, Light Attack, and Ballistic Skill deals damage, consume 1 stack to increase the HP damage dealt by these skills by 15% for that hit and the next 2 seconds. The DMG Boost cannot stack. Spring Thunder can only trigger once every 15 seconds and be retained for up to 12 seconds.
Breakthrough Gains
- Tier 1●●●●●●
The number of Spring Thunder stacks gained when triggering the effect is increased to 4.
- Tier 2●●●●●●
Increases Physical Attack based on Solo Mode Level.
- Tier 3●●●●●●
Extends the duration of the HP Damage increase granted by consuming each stack of Spring Thunder to 2 seconds.
- Tier 4●●●●●●
The number of Spring Thunder stacks gained when triggering the effect is increased to 5.
- Tier 5●●●●●●
Increases Physical DMG Bonus by 2.5%.
- Tier 6●●●●●●
While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack, Heavy Attack Pursuit Skill, Light Attack, and Ballistic Skill restores 1 stack of Spring Thunder. Cooldown: 2 seconds.
Build Use
A damage Inner Way for Silkbind - Jade. Finish a Martial Art Skill to gain Spring Thunder, then spend the stacks on your Heavy, Light and Ballistic attacks for 15% more HP damage on each hit. Since it can only trigger once every 15 seconds, use your Martial Art Skill right as the cooldown comes back and follow up quickly before the 12-second window runs out.
At max tier, Tier 6 turns it into a longer burst: hitting Exhausted or low-Qi targets (below 30%) refunds a stack every 2 seconds, so pairing it with Qi-breaking pressure keeps the bonus going. Tier 2 and Tier 5 add Physical Attack and Physical DMG Bonus on top.