Drink your Binge Points up to 200 to reach Deepdaze, then unload Dragonquench on the Gauntlets and finish with Hero’s Blood – Inebriate on the Twinblades.
Rotation
Follow the icons left to right. Each step below says which button type it is.
How Binge Points work
Fights start at 60 (it never drops below that). 100 = Inebriate: Tipsy (more Crit Rate). 200 = Inebriate: Deepdaze (your burst window).
- Hero's BloodSkill — Fast dash opener — adds Binge Points and applies Carouse.
- Swap to Skystrike GauntletsWeapon Swap — Dual-Weapon Skill.
- Fleeting TraceSkill — Chain skills quickly to climb toward 200.
- Nightwick / TipsylaySkill — Drop to the ground and bait, then off-balance follow-ups.
- Drinking HeavyCharged (hold) — Hold Heavy to drink and fill the gauge faster.
Deepdaze burst
- Enhanced Heavy ×3Heavy Attack — Three full enhanced Heavy sequences back to back. With Eonpour this triggers Dragonquench – Inebriate.
- Swap to Riven TwinbladesWeapon Swap
- Hero's Blood – InebriateSkill — Dash, launch and Blade Energy slashes (Skyspeak). Then rebuild and repeat.
Inner Ways
Core = take it. Flex = good default, swap freely. Click any card for full tier details.
Top priority. More damage while Inebriate, and unlocks Dragonquench – Inebriate (4 big follow-up strikes) in Deepdaze.
Bamboocut - Draught damage Inner Way: Inebriate boosts all Draught skill damage, Deepdaze unlocks Skystrike Gauntlets' four-hit Dragonquench - Inebriate, and later tiers add Binge Point gain, bigger damage bonuses and a Peakfall shortcut into Deepdaze on Exhausted bosses.
SkyspeakCoreUnlocks Hero’s Blood – Inebriate in Deepdaze and extends your buffs.
Riven Twinblades Inner Way: in Inebriate - Deepdaze you can unleash Hero's Blood - Inebriate, a dash-and-launch combo of Blade Energy slashes, and later tiers extend Deepdaze and add echo damage through Drunkslay.
MistwingFlexPhysical Penetration that grows as the target loses HP.
Penetration Inner Way that grows Physical Penetration as the target loses HP, doubles that gain under Special Enhancements, and gives up to 12 All-Type Penetration in the Inebriate state.
VolutefitFlexLess direct damage taken while drunk — swap with Mistwing based on damage vs survival.
Winebound survival Inner Way: cuts direct damage taken while Inebriate or Intoxicated, at the cost of taking more damage over time, with Subtlefit to clear that downside and extra Winebound skill damage.
Gear
2pc: Increased Physical Attack.
4pc: During Martial Art Special Enhancement, damage builds attack stacks; max stacks add an extra payoff to an Inebriate-enhanced skill.
2pc: Increased Physical Defense.
4pc: Taking damage during Martial Art Special Enhancement builds damage-reduction stacks; max stacks further reduce Critical/Affinity damage.
Mixing older sets from other paths usually loses more damage than it gains.
Stat Priority
- 1Critical Rate
- 2Agility
- 3Power
- 4Max Physical Attack
- 5Bamboocut Attack
Endgame alternative (needs near-perfect rolls): 2 lines of Min Physical Attack → Agility → Bamboocut Attack. Attune Physical Penetration on weapons.
Mystic Skills
Dragon's Breath puts you in Intoxicated, which counts as Winebound for Volutefit.
Tips
- The path has no real cooldowns holding you back — the gauge is the limit.
- Hitting an Exhausted boss can refill the gauge instantly with Eonpour.
- Time your drinks after certain attacks for the Falcon Strike payoff instead of drinking at random.
- Volutefit over Mistwing while learning the path.
- Brimflow reduces damage taken during the Special Enhancement window — stay in it.
Questions about this build? Ask in the MOD剣 Discord.