Drop the Soulshade Umbrella on yourself so it heals everyone nearby and generates Dew, then swap to the Panacea Fan and spend that Dew on big heals.
Rotation
Follow the icons left to right. Each step below says which button type it is.
Healing loop
The order isn’t strict. Two rules: keep Dew up, and keep the umbrella following you.
- Floating GraceSkill — Start of fight: boosts damage and covers instant damage.
- Echoes of a Thousand PlantsSkill — Place the umbrella near you. It heals you and nearby allies and generates Dew.
- Swap to Panacea FanWeapon Swap — Dual-Weapon Skill.
- Emerald DewtouchSkill — Single-target heal for whoever needs it.
- Light Dust After Morning RainSkill — Spend 50 Dew for burst healing. On a downed ally it becomes Resurrection.
- Cloudburst HealingSkill — AoE water-clone heal when the whole group drops.
- Swap to Soulshade UmbrellaWeapon Swap — When Echoes runs out, recast Floating Grace + Echoes.
Inner Ways
Core = take it. Flex = good default, swap freely. Click any card for full tier details.
Boosts healing as well as damage — upgrade this first.
Stacking damage and healing passive: attacking or healing builds Yi River for Physical Penetration and bonus output, doubled against controlled targets.
Restoring BlossomCoreCritical heals stack more healing received and healing done.
Critical-heal support: your Critical heals stack a buff on the target that raises healing received and, from Tier 3, a buff on you that raises healing done, up to 6 stacks each at Tier 4.
Mending LoomCoreEchoing Grow drops to a 1s cooldown and refunds Dew.
Soulshade Umbrella sustain: its Special Skill drops to a 1-second cooldown, restores Dew and heals you as Dew is spent, and higher tiers widen its ally search and let it heal you and the lowest-HP ally together.
Royal RemedyCoreStronger Water Clone healing that also refills Dew while you stand in it.
Panacea Fan healer Inner Way: stronger Water Clone healing that refills Dew while you stand in it, a heal-over-time on Boundless Clouds, Critical Rate, and at Tier 6 damage reduction plus a Resurrection Water Clone when you fall.
Esoteric Revival is a good swap if your group keeps dying.
Gear
2pc: +0.1% Critical Rate.
4pc: At Max HP, +5% chance to deal Critical healing and damage, and Critical healing/damage effects +15.
2pc: Physical Defense +1.
4pc: After losing more than 40% Max HP in one hit, or dropping below 20% HP, the next heal within 5s restores an extra 25% Max HP. Triggers once every 60s.
Upgrade option: Rainwhisper (weapons/accessories) + Eaglerise (armor) if you have good rolls.
Stat Priority
- 1Power
- 2Affinity Rate
- 3Silkbind Attack
- 4Max / Min Physical Attack
- 5Critical Rate
- 6Physical Penetration
- 7Weapon / Skill DMG Boost
Mystic Skills
Talon Strike / Soaring Spin to knock down adds for your team.
Tips
- Pre-cast Floating Grace and Echoes before the pull so you start with Dew.
- Stand inside your own Water Clone — Royal Remedy refills Dew there.
- Save Light Dust After Morning Rain for revives when someone is about to drop.
- Solo, the Umbrella heal on yourself is enough — spend more time on damage.
- Swap World to Sword for Soaring Spin for more damage.
Questions about this build? Ask in the MOD剣 Discord.