Stack Bleed to 5 with Inner Track Slash and the Spear’s charged attacks, then cash all 5 stacks in at once with Inner Balance Strike III for a huge hit.
Rotation
Follow the icons left to right. Each step below says which button type it is.
Catch & damage
Hard to land on good players — practise it in duels first.
- Cloud StepsMystic Skill — Jump onto the enemy.
- Inner Track SlashSkill — Full channel.
- Inner Balance Strike IIISkill
- Guardian PalmMystic Skill — Knockdown.
- Soaring SpinMystic Skill
- Swap to Heavenquaker SpearWeapon Swap
- Sober SorrowSkill — Optional: finish with Sweep All.
Inner Ways
Core = take it. Flex = good default, swap freely. Click any card for full tier details.
Damage ramp in every trade.
Stacking damage and healing passive: attacking or healing builds Yi River for Physical Penetration and bonus output, doubled against controlled targets.
Sword HorizonCoreCrosswind Blade follow-ups for Bleed damage.
Strategic Sword Inner Way: skill endings unlock Crosswind Blade follow-ups that deal high Bleed damage on max-stack targets, and later tiers turn those hits into guaranteed Affinity hits and longer DoTs through Sword's Zenith.
Adaptive SteelCoreSword: Affinity hits apply Bleed. Spear: ignores 12.5% Physical Defense.
Weapon-swap Inner Way: your current Blade Weapon type grants its own Weapon Mastery bonus, and the tiers reward Dual-Weapon Skills with damage, speed, Endurance and a lingering mastery from your previous weapon.
Trapped BeastFlexEmergency shield when you drop under 30% HP.
Emergency survival Inner Way: dropping below 30% HP triggers Cornered Beast, a short Max HP shield, with a bigger shield, shorter cooldown and better healing while it is up at higher tiers.
Gear
2pc: +0.1% Affinity Rate.
4pc: When any of your damage triggers Affinity, gain Hawkwing: +2% Physical Attack for 5s, stacking up to 5 times.
2pc: Physical Defense +1.
4pc: Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds.
Stat Priority
- 1Power
- 2Affinity Rate
- 3Bellstrike Attack
- 4Max / Min Physical Attack
- 5Critical Rate
- 6Physical Penetration
- 7Weapon / Skill DMG Boost
Mystic Skills
Golden Body, Free Morph, Leaping Toad and Dragon's Breath also work.
Tips
- If the catch fails, back off instead of burning every skill.
- Fight near your team — Umbra is strongest when the target can’t walk away from the Bleed.
Questions about this build? Ask in the MOD剣 Discord.