Shells & Gear Tuning
Shells control the roll. They do not choose the stat for you.
The important distinction is simple: a Shell controls the quality of the tuning result, while the stat that appears is determined by the available stat pool and the tuning or re-tuning system you are using. Do not treat a Rainbow Shell as a free stat selector.
Shell Types
| Shell | What it does | What it does not do |
|---|---|---|
| Purple Shell | Guarantees a purple-quality tuning result on the roll. | It does not let you pick the exact stat. |
| Gold Shell | Guarantees a gold-quality tuning result on the roll. | It does not let you choose the exact stat from the pool. |
| Rainbow Shell | Guarantees the maximum-quality value for the resulting roll. | It is not a universal stat selector. The stat still comes from the applicable tuning or re-tuning pool. |
How Tuning Actually Works
The Shell controls quality
Using a Purple, Gold or Rainbow Shell changes the quality ceiling of the tuning result. That is why the expensive Shells are worth saving for gear you intend to keep.
The game still rolls the stat
The Shell is not a stat selector. The resulting attribute comes from the tuning pool available to that gear and system. If you need a specific attribute, use the appropriate re-tuning or attribute-selection mechanic instead.
Replace a bad line later
Re-tuning is a separate system from normal tuning. Current high-tier gear has additional re-tuning controls, including result previews and, on applicable Tier 91 gear, a guarantee system for eventually selecting an attribute type.
Do not apply old rules to every tier
Later gear systems add Relaying, Modulating and other inheritance/rework mechanics. A guide written only around the old Tier 71/81 process will miss those changes.
The Practical Tuning Order
Tuning vs. Re-tuning
Tuning
Tuning rolls the gear's tuning attributes using the available stat pool and tuning materials. Shells are used to control the quality of that result.
Re-tuning
Re-tuning is used to replace an existing tuning result. On current high-tier gear, the system can include preview tools, cooldowns and guaranteed attribute-selection mechanics depending on the tier.
Current High-Tier Changes
The April 2026 gear overhaul added stronger tuning and re-tuning controls: Legendary Melodic Stones can be crafted, Energy challenges award additional random-quality Melodic Stones every 60 Energy consumed, Tier 91 gear received re-tuning correction with a 7-day cooldown, and the game added a re-tuning guarantee counter that can eventually provide a custom attribute choice. Relaying and Modulating also changed how inherited high-tier gear is developed.
What to Keep
- Keep a promising piece if its set, slot and existing attributes are valuable.
- Do not dismantle a piece just because one tuning line is bad; newer systems can give you ways to re-tune or inherit useful attributes.
- Do not confuse a maximum-value roll with a chosen stat. Rainbow handles the former; the applicable re-tuning/attribute system handles the latter.
- For Arsenal, remember that tuning quality and combat optimization are separate goals. A piece can be useful for Mastery even when you are not keeping its combat roll forever.
Quick Checklist
Before tuning
Correct tier · correct slot · correct set · worth keeping.
Need quality?
Purple = purple quality · Gold = gold quality · Rainbow = maximum-quality value.
Need a specific stat?
Do not assume the Shell chooses it. Use the applicable re-tuning or attribute-selection system.
Spending rare materials
Save Rainbow and other expensive materials for gear that is actually worth finishing.