Sword Trial

Every Sword Trial from Level 51 to 96: each boss’s attacks, what to do, wipe conditions, roles and Boss Talents.
Party5 players
LevelsLv 51 → Lv 96
Encounters11 trials · 17 bosses

Before You Go

  • Every boss has six Boss Talents (1-1 to 2-3). They’re optional challenges shown on the results screen — clear the fight first, then go back for them.
  • Most "-3" talents can’t be completed with Smart Assist (AI) teammates — bring a full player group for those.
  • Mechanics beat damage. A group that handles every call cleanly clears faster than a stronger group that doesn’t.
  • Lower-level encounters reuse the same bosses with fewer mechanics — learn them early and the higher versions are much easier.

All Encounters

Click a boss to jump to its mechanics. Bosses that appear in several encounters have one card listing every encounter they’re in.

LevelEncounterBossesSeason
Lv 96Segmented PuppetsIronheart Centipede · Ci and CuoSeason 4
Lv 96—Horse Tamer · Feng RuzhiSeason 4
Lv 91Serpent’s FangWolf Maiden · Snake DoctorSeason 3 · Seek Within
Lv 91Landscourge ThunderEarth Fiend Deity · Nameless GeneralSeason 3 · Seek Within
Lv 86Abyssal LamentCoffin Master · River MasterSeason 2 · Rewind
Lv 81Drunken VerseShadow Puppeteer · Drunk Martial ArtistSeason 2 · Rewind
Lv 71Crimson Dream – SupremeSleeping Daoist · Murong YuanSeason 1 · Blade Out
Lv 66Crimson DreamSleeping Daoist · Murong YuanSeason 1 · Blade Out
Lv 61Ocean of VengeanceThe Void King · Ye Wanshan · Lucky SeventeenSeason 1 · Blade Out
Lv 56Fire of Blood and IronYe Wanshan · Lucky SeventeenSeason 1 · Blade Out
Lv 51Formless Mountain PassThe Void King · Ye WanshanSeason 1 · Blade Out

Boss Mechanics

DeflectDodgeSpreadGroup upObjectiveWipe riskHealBurst
Season 4

Ironheart Centipede

Lv 96Segmented Puppets

Deflect red attacks to empty the parry gauge (the bar to the right of its health). When it empties, the boss is disarmed and drops four bladed arms.

  • Crushing RollDeflectRed-line AoE and the most reliable way to drain the parry gauge. Everyone deflects every hit.
  • HuntingDeflectMarks one player for ten rapid slashes. Face the boss and deflect through the whole string.
  • Gold attacks & gold poison poolsDodgeCannot be deflected — dodge them.
  • Disarm ParalysisObjectiveGauge is empty: the boss drops four arms and becomes vulnerable. Four players each pick up one arm (single use).
  • Venom LeakObjectiveArena-wide damage and a stacking poison. Centipede Remains crawl in from the edges to heal the boss — destroy them with an arm before they reach the centre.
  • Repeated CrushingObjectiveBoss gains a gold shield and charges down a lane. Two arm holders stand in the lane and interrupt the first attack of each charge.
  • Toxic InfusionWipe riskBuilds the longer the disarm takes and empowers Predation and Bite until they become lethal. Finish the disarm phase inside one minute.
Roles
  • 2 players: pick up arms and destroy Centipede Remains at the edges
  • 2 players: pick up arms and block the Repeated Crushing lane
  • 1 player: deflects, deals damage and covers a dropped arm
Wipes & fails
  • Taking too long to disarm — Toxic Infusion and Venom Leak stacks snowball
  • Only one player blocking Repeated Crushing, letting the charge through
Boss Talents checklist
  1. 1-1Destroy Remains with a dropped arm at least once
  2. 1-2Interrupt Repeated Crushing at least once
  3. 1-3Interrupt every first attack and let no Remains be absorbed
  4. 2-1Deflect 15 times in the armed phase
  5. 2-2Deflect 10 times during Hunting without being hit
  6. 2-3Disarm in under 1 minute with fewer than 3 Toxic casts and fewer than 2 Venom Leaks
  • Claiming the Segmented Puppets reward costs 60 Energy per run; clearing is free.

Ci and Cuo

Lv 96Segmented Puppets

Six dancer puppets ring the arena. Keep them paired by opposite colour — pairs stop the boss from powering up.

  • OpeningObjectiveYou can permanently destroy only two puppets before the rest go immune. Kill odd-coloured ones so the survivors form pairs.
  • Dance, My FriendObjectiveMarked players get a gold circle and a red or blue mask. Run your puppet into one of the opposite colour to pair them. No opposite puppet left? Park it on an empty side stage.
  • Same-colour ruleWipe riskNever let two same-coloured puppets touch. It can’t be undone.
  • Hand in HandObjectivePaired puppets charge in straight lines. Aim one pair’s charge through another pair to knock both down.
  • Thousandfold SwordsDodgeRotating gold AoE with no deflect. Dodge every hit.
  • Dance between FlowersDeflectPlayers inside the red circle deflect to interrupt. Miss it and an arena-wide follow-up hits everyone; the outer ring is safe and survivors get a chain-blade debuff.
  • Ephemeral BloomDeflectDeflect Ci’s and Cuo’s attacks (including their inward charges) to keep them out at the edge.
  • Seeking Companion → Blade MelodyDodgeOne of them returns for the duet; Blade Melody is area-wide damage — leave the danger zone.
  • Pale HandsObjectiveThe dancer puppet charges the marked player — lead it into a collision.
  • Azure HeavenDodgeJump to avoid the damage.
Roles
  • 2 players: mask markers on the far side
  • 2 players: mask markers near the centre and side stages
  • 1 player: calls colours and watches for same-colour collisions
Wipes & fails
  • Two same-coloured puppets connecting
  • Missing the Dance between Flowers interrupt
Boss Talents checklist
  1. 1-1Knock down a paired puppet using another pair’s charge
  2. 1-2Take no damage from Thousandfold Swords
  3. 1-3Defeat the boss with at least four pairs alive
  4. 2-1Guide a puppet onto a side stage at least once
  5. 2-2Never let two same-coloured puppets connect
  6. 2-3Guide every puppet within 10 seconds, no player hit more than 5 times

Horse Tamer

Lv 96Horse Tamer & Feng Ruzhi

Use the horse’s own attacks against the tamer, and keep the horse in the middle.

  • Ground SlamSpreadSpread out so nobody eats another player’s slam, and deflect the slam into the boss.
  • Poison WaveObjectiveInterrupt it by luring the horse’s stomp (a redirected Ground Slam) into the tamer. It should never land.
  • Consecutive JumpsDeflectA chain of slams — deflect every one.
  • Venom / Poison BlastSpreadSpread out. Marked players move away from the group.
  • Reckless / Brutal ChargeDeflectThe horse tries to break out. Deflect on its path to block it.
  • Chase PhaseObjectiveCorral the horse and drive it back to the centre within 60 seconds. Every player collects two herbs.
  • Return to CenterWipe riskGet to the centre before the area seals off.
Roles
  • A tank makes redirecting Ground Slam into the boss much easier
Wipes & fails
  • Being outside the centre when the area seals
  • Letting Poison Wave land
Boss Talents checklist
  1. 1-1Redirect Ground Slam into the boss to interrupt Poison Wave once
  2. 1-2Deflect every slam in one Consecutive Jumps sequence
  3. 1-3Poison Wave never lands and nobody takes another player’s Ground Slam
  4. 2-1Block the horse’s route during Brutal Charge
  5. 2-2Personally collect two herbs during the Chase Phase
  6. 2-3Every Chase Phase: horse back in the centre within 60s and every herb collected

Feng Ruzhi

Lv 96Horse Tamer & Feng Ruzhi

Deflect to strip her shield. If the shield isn’t broken in time, the trial fails.

  • Wanderers Love the BallObjectiveGrab the Embroidered Ball from the flagpole.
  • Master Loves the MatchDeflectTwo or more players deflect together to block the heavy hit.
  • River-Sundering ChargeSpreadSpread out to dodge, then regroup to deflect.
  • Soaring Dragon AscendsObjectiveUse Tai Chi inside the yellow ring to send the blast back.
  • DragondiveDodgeJump onto the flagpoles to avoid the arena-wide hit.
  • Submerged DragonDeflectDeflect — each one takes a big chunk off her shield.
  • Hall of MadnessDeflectShe goes berserk. Deflect to break the shield.
  • Contest OverWipe riskShield not broken in time — the trial fails.
Roles
  • Bring Tai Chi for Soaring Dragon Ascends
Wipes & fails
  • Failing to break the shield before Contest Over
Season 3 · Seek Within

Wolf Maiden

Lv 91Serpent’s Fang

Control who turns into a wolf, use the wolf form’s speed when you need it, and interrupt her red-light attacks.

  • Calling the PackBurstKill the wolf pups quickly.
  • Feral FormObjectiveMarked players turn into wolves: you run forward automatically, lose HP over time and can only steer left/right. Don’t run into teammates — it gives them a vulnerability debuff.
  • Searching for Spring / Mist of War / Following the SpringSpreadThe marked or damaged player releases blood mist when their bleed ends. Move away from the group first.
  • Blood HowlDodgeStay out of blood mist unless you mean to turn into a wolf.
  • Chasing Moon – Charge (Flying Rain)DodgeOutrun her darts — wolf form’s speed helps. Soaring Spin at about 95% of her cast bar avoids both the slow and the transformation.
  • Chasing Moon – ReleaseHealStay in wolf form using the blood mist, and touch a Blood Moon to heal.
  • Moon Cleave / Severing HowlDeflectDeflect the red light to interrupt her charge or attack.
Wipes & fails
  • Dying while transformed
Boss Talents checklist
  1. 1-1Deflect the red execution circle twice
  2. 1-2Nobody dies while transformed into a wolf
  3. 1-3Nobody transforms outside the intended mechanic
  4. 2-1Touch at least one Blood Moon
  5. 2-2Keep HP above 50% for the whole mechanic
  6. 2-3Team uses no more than one Blood Moon and nobody dies

Snake Doctor

Lv 91Serpent’s Fang

Kill each snake type the right way before Thousand Snakes – Annihilation.

  • Serpent Claw / Snake HandDodgeDodge, and watch for the follow-up hit.
  • Venom BurstSpreadSpread out — don’t overlap.
  • StrangulationSpreadEveryone except the main aggro target stays away from them.
  • Summon Venomous Snake: FlameObjectivePull the Flame Snakes together with Flute of the Tides and focus them down.
  • Summon Fierce Snake – FireObjectivePair up and focus-fire the Fierce Snakes.
  • Summon Fierce Snake – ColdObjectiveDon’t let the Frost Serpent reach you. Lure it onto the fire poison to kill it.
  • Thousand SnakesHealDodge, then heal up.
  • Thousand Snakes – AnnihilationWipe riskBurn the boss down as fast as possible.
Roles
  • Bring Flute of the Tides for the Flame Snakes
Wipes & fails
  • Thousand Snakes – Annihilation is his enrage — burn him down before it finishes

Earth Fiend Deity

Lv 91Landscourge Thunder

Reach the Yellow Sand phase with exactly one boulder still standing. Boulder health matters more than your damage.

  • Boulder statesWipe riskEach boulder cycles green → yellow → red. Red is about to explode for raid-wide damage. Have one caller announce every state change.
  • Earth Blast / ChargeDeflectDeflect, or guide the boss into a boulder. Ramming a boulder stuns him.
  • StunnedBurstBoss is stunned — everyone burst.
  • Sand Blast / Sand DustObjectiveBoth change a boulder’s state. Split up across different boulders and watch which way he’s facing.
  • EarthquakeDodgeClimb onto a boulder to avoid the ground hit.
  • Overwhelming SandDodgeHide behind a boulder.
  • Summon BoulderWipe riskFalling boulders kill instantly. Dodge them.
  • Earth SpikeHealHits everyone. Healers get ready.
Roles
  • 1 caller announces boulder colours
  • Decide before the pull whether each Charge / Sand Blast should hit a boulder or not
Wipes & fails
  • Two boulders exploding together or back to back
  • Zero boulders left at the end of phase 1
Boss Talents checklist
  1. 1-1Make the boss crash into a boulder
  2. 1-2Parry 10 times in one charge sequence
  3. 1-3Team takes no hits and the charge never triggers twice in a row
  4. 2-1Take no Earthquake damage (stand on a boulder)
  5. 2-2Be gold-circle targeted without damaging any boulder (triple jump)
  6. 2-3Whole team avoids Earthquake and all teammate explosion damage

Nameless General

Lv 91Landscourge Thunder

Share his big hits, spread for thunder, and win his duels.

  • Devastating StrikeGroup upGet into the ring to share the damage with teammates.
  • Total AnnihilationDodgeDodge the chain of attacks — it also slows his Battle Will recovery.
  • Thunderous StrikeHealMassive hit on everyone. Pre-heal and use damage reduction.
  • Storm TossSpreadStay away from the group.
  • Falling ThunderSpreadSpread out.
  • Bring It On / Battlefield DuelObjectiveHe challenges one player. That player enters the circle and fights him one-on-one.
  • Charged ThrustDodgeHe charges the farthest player — have someone ready to take it.
  • Luminous FlowDodgeCan’t be deflected. Keep moving.
Wipes & fails
  • Not soaking Devastating Strike
  • Getting caught in Thunderous Strike without healing or damage reduction
Season 2 · Rewind

Coffin Master

Lv 86Abyssal Lament

Use the coffins as cover, destroy the shadow coffins and keep the real one separated.

  • Phantom SlashHealUnavoidable Bleed — keep healing.
  • Coffin FormationBurstDestroy the Shadow Coffins.
  • Coffin FrenzySpreadMove away from the marked players.
  • Wraith WaveDodgeHide behind the coffins.
  • Soul SuppressionBurstDodge and break the shield.
  • Separated CoffinObjectiveMove the real coffin away and leave the Shadow Coffin behind.

River Master

Lv 86Abyssal Lament

Jump the tides, don’t get pushed into the water, and break his shield.

  • Dragon’s CrySpreadSpread out so you don’t hit teammates.
  • WavecleaveDodgeGet ready to jump over the ring.
  • Tidal DevastationDodgeJump every expanding tide.
  • Deadly WavesWipe riskWaves incoming — don’t get pushed in.
  • Chasing WavesDodgeKeep moving and dodge the falling orbs.
  • Thousand TidesBurstDodge the waves and break his shield.
  • Shattered WavesWipe riskShield not broken — his AoE is coming.
  • Furious SweepDodgeCan’t be deflected — dodge or jump.
Wipes & fails
  • Failing to break the shield during Thousand Tides

Shadow Puppeteer

Lv 81Drunken Verse

Free suppressed teammates with deflects and break the right puppets to open safe zones.

  • String PuppetObjectiveCut the strings with an aerial Light Attack (jump, then attack).
  • Puppet – Formation BreakerBurstKill the puppets and dodge their charge.
  • Suppression & shadow cavalry (Shocked)DeflectHe suppresses one teammate ("Ally down!") and summons cavalry. Everyone else deflects the cavalry attack to free them. Don’t deflect when nobody is suppressed.
  • Puppet rowsObjectiveRows of puppets appear. Everyone hits the same puppet to open a safe gap — usually the third from the left or right.
  • Phase 2 (below 50% HP)ObjectiveTwo rows from opposite sides. Destroy puppets symmetrically to make room, and keep talking.
  • EffigiesGroup upThree players get effigies. Group up, healer uses AoE heals, jump to cut the threads, then destroy the effigies.
  • Final stageDodgeThree long red rectangles appear — get out of them.
Wipes & fails
  • Deflecting at the wrong time while someone is suppressed

Drunk Martial Artist

Lv 81Drunken Verse

Keep his Drunkenness between 20 and 90 the whole fight.

  • Drunkenness meterWipe riskShown on the wine jar icon. Above 90 he goes berserk; below 20 he hits much harder; at 0 he spams his finisher.
  • Raising DrunkennessObjectiveBreaking a wine jar adds 50; Dragon’s Breath adds 15. Jars don’t respawn — once they’re gone, use Dragon’s Breath.
  • Jumps & ground slamsDodgeBurn his wine. Jump three times when the channel bar is halfway.
  • Cross attackDeflectTargets two players. Rotate so one arm of the cross points at him without overlapping teammates, and deflect inside the golden ring.
  • Gourd SmashSpreadStay away from the marked targets.
  • Drink, My FriendObjectiveLeaves wine on the ground. Interrupt it with a cross flame — once he’s Intoxicated it can’t be interrupted.
  • Spirit SplashDodgeThe wine trails ignite. Get off them.
  • Pot TrembleDeflectGroup-deflect to drain his Qi. The Intoxicated version can’t be deflected — dodge it.
  • Finest Wine / Strong BrewHealScreen-wide AoE (stronger when Intoxicated). Healers top everyone up.
  • Heavenly BrewDodgeWatch for flying wine gourds in every phase.
Roles
  • Bring Dragon’s Breath
Wipes & fails
  • Letting Drunkenness hit 0 or go over 90
Season 1 · Blade Out

Sleeping Daoist

Lv 71Crimson Dream – SupremeLv 66Crimson Dream

The Donkey Daoist: avoid being turned into a donkey — except when you need to be one to rescue a teammate.

  • Donkey Transformation ArrayDodgeStay awake and out of the Donkification Formation.
  • DonkificationObjectiveTwo players are turned into donkeys.
  • Charging DonkeysDodgeDodge them.
  • Illusion Donkey / Summon Dream DonkeyBurstDonkeys are about to power him up — kill them fast.
  • Levitation CurseObjectiveThe marked player is about to Ascend. They move to the Donkey Formation; a teammate turns into a donkey there to rescue them.
  • Vine PrisonSpreadSpread out. Marked players keep their distance from everyone.
  • Vine FlowDeflectGroup up and deflect the vine attacks.
  • Stampede of DonkeysObjectiveFind a portal, then blend in with the donkeys and move with them. Anyone who doesn’t is punished.
  • FartDodgeGet out from behind him.

Murong Yuan

Lv 71Crimson Dream – SupremeLv 66Crimson Dream

Kill the Firebird, break his shield, and keep the explosive barrels away from his attacks.

  • Cherry Blossom DanceDodgeMarked players dodge.
  • CowardDodgeDodge.
  • Army BreakerSpreadMove away from his aggro target.
  • SeveranceBurstBreak his shield as fast as possible.
  • Summon FirebirdBurstKill the Firebird quickly.
  • Sea of Fire – CommandObjectiveWatch for the wooden eagle and get ready to move barrels.
  • Sea of Fire / Blazing EdgeWipe riskHis attacks detonate explosive barrels — move the chained barrels away from him.
Wipes & fails
  • Explosive barrels left near him

The Void King

Lv 61Ocean of VengeanceLv 51Formless Mountain Pass

Group-deflect his blade attacks to break his Qi, and avoid his wind before Wu hour.

  • Howling WindHealThe tank turns him carefully; healers heal through it.
  • WindfallSpreadStay away from the marked player.
  • WindchaserSpreadIf marked, keep moving and stay away from the group.
  • Wind FlurryDodgeEveryone jump to dodge.
  • Wind SlashDeflectDeflect between him and his target to force him to change moves.
  • Fallen Leaves Wind StrikeSpreadDodge and spread out.
  • Gale Blade / Western Wind BladeDeflectGroup up and deflect together to weaken his Qi.
  • Formless StormDodgeA fierce gale rises — avoid the tornadoes.
  • Fatal GustWipe risk"It’s Wu hour!" — his wipe move if the fight runs too long.
  • Immortal Hex Poison (higher versions)ObjectiveA marked player is poisoned — find the antidote. Chilling Dream knocks poisoned players out and adds area damage.
  • Sun Sisi’s petals (higher versions)ObjectivePick up the Tri-Life Dream Pact when it blooms before Sun Sisi absorbs it. If she does, her skills are enhanced. For Snowy Dance, run to the targeted teammate to share the falling damage.
Roles
  • A tank to control where Howling Wind faces
Wipes & fails
  • Fatal Gust (Wu hour)

Ye Wanshan

Lv 61Ocean of VengeanceLv 56Fire of Blood and IronLv 51Formless Mountain Pass

Break his Qi with group deflects and steal the Wraith Cavalry’s horses to put out his flames.

  • Blade TrapfieldSpreadDodge and spread out.
  • Total Annihilation / Meteor FallDeflectGroup up and deflect together to weaken his Qi.
  • Inferno SweepDodgeKeep moving and find the gaps in Flame Charge.
  • Unending FlamesObjectiveWraith Cavalry appears. Use Cloud Steps to steal their horses, then Flame Dash through the cavalry to kill them and put out the fire.
  • Burning WraithBurstDestroy the wraith first or it explodes.
Roles
  • Bring Cloud Steps

Lucky Seventeen

Lv 61Ocean of VengeanceLv 56Fire of Blood and Iron

Stop him forging swords — the longer he forges, the harder he hits — and survive the Giant Sword combo.

  • Forge / Hundred RefinementsObjectiveDestroy the flame sword he’s forging to interrupt it. His damage keeps climbing while he forges.
  • Boiling OceanObjectiveDestroy the swords in order: Southwest → Northwest → Northeast → Southeast.
  • EarthshakerDeflectTriple jump to avoid it, or group up and deflect to weaken him.
  • Sky-Splitting SlashDeflectGroup up and deflect to weaken him.
  • Fury StrikeObjectiveWatch where your teammate gets tossed and catch them.
  • Inferno SurgeDodgeDodge carefully — the rapier lands on the marked player after the eruption.
  • Divine FlameSpreadSpread out to control where the flame swords fall.
  • World Tremble / Raging ThunderDodgeJump to avoid.
  • Giant Sword I–IVWipe riskStay away from the giant sword. After the fourth, final slash he goes berserk.
Wipes & fails
  • Letting him finish a forge
  • Berserk after Giant Sword IV

Questions about a fight? Ask in the MOD剣 Discord.