Before You Go
- Every boss has six Boss Talents (1-1 to 2-3). They’re optional challenges shown on the results screen — clear the fight first, then go back for them.
- Most "-3" talents can’t be completed with Smart Assist (AI) teammates — bring a full player group for those.
- Mechanics beat damage. A group that handles every call cleanly clears faster than a stronger group that doesn’t.
- Lower-level encounters reuse the same bosses with fewer mechanics — learn them early and the higher versions are much easier.
All Encounters
Click a boss to jump to its mechanics. Bosses that appear in several encounters have one card listing every encounter they’re in.
| Level | Encounter | Bosses | Season |
|---|---|---|---|
| Lv 96 | Carnival Voyage | Wandering Ark · Pocketrupt Circus | Season 4 |
| Lv 96 | — | Zheng E · Snowplum Requiem | Season 4 |
| Lv 91 | Ravening Banes | Sentinel Howlion · Wucan | Season 3 |
| Lv 91 | — | Everdeer · Moongazing Maiden | Season 3 |
| Lv 86 | — | Tian Ying · Guo Xin | Season 2 |
| Lv 81 | — | Dao Lord · God of Avarice | Season 2 |
| Lv 71 | Sorrow of Mortalbound | Twin Lions · Ghost Master | Season 1 · Blade Out |
| Lv 66 | Blazing Gale Dance | Murong Yuan · Twin Lions | Season 1 · Blade Out |
| Lv 56 | Dream Jinming Pool – Supreme | Sleeping Daoist · Murong Yuan | Season 1 · Blade Out |
| Lv 51 | Dream Jinming Pool | Sleeping Daoist · Murong Yuan | Season 1 · Blade Out |
Boss Mechanics
Wandering Ark
Feed the flames on the called leg, collect moon shadows, and protect the Ark from boarders.
- Opening pillarsBurstEight pillars at the start — bring AoE (Flute of the Tides works well).
- Burning Root (Front/Rear, Left/Right)ObjectiveThe call tells you which foot. Hit that leg to feed the flames. Go left-side legs first — a later mechanic spawns an enemy on that side.
- Buckthorn BloomObjectiveLure the thorns into the fire to burn off its shield.
- Desert Demon GuardBurstArena damage starts rising — kill the guard and avoid its ground slam.
- Sand HowlDodgeSandstorm incoming — get to higher ground.
- Mirage WavesDodgeJump to stay off the ground.
- Demon From AboveObjectiveDesert reinforcements land on deck. Protect the Ark.
- Launching the ArkObjectiveDefeat the guards to collect moon shadows. Split into three teams — each Moon Fragment is guarded and all three are needed per charge.
- Devouring SandObjectiveGather moon shadows and shatter it again.
- Fiend FlameObjectiveDefend the Ark with the rooftop crossbow.
- Sand PoisonWipe riskStacking debuff — keep it at 40 stacks or fewer.
- Phase 2: three fragment teams, one per Moon Fragment
- At least one player on the rooftop crossbow for Fiend Flame
- Letting boarders destroy the Ark
- Sand Poison stacking too high
Boss Talents checklist
- 1-1Take no damage from a burning leg
- 1-2Nobody takes damage from the Desert Guardian’s ground slam
- 1-3No more than two players take burning-leg damage
- 2-1Use Assassination twice in a row without taking Desert Warrior damage
- 2-2Never exceed 40 stacks of Sand Poison
- 2-3Nobody takes Sandstorm damage
Pocketrupt Circus
Use smoke clouds to reach Zhuge Ha, keep his smoke stacks low, and break Qing Qingqing’s shield.
- Lonely at the TopObjectiveWhen smoke clouds appear, jump off them to attack Zhuge Ha in the air.
- Shrouding SmokeObjectiveZhuge Ha builds smoke stacks — watch the count.
- Grand TrickWipe riskBig hit that scales with smoke stacks. Lower his stacks first.
- Wind, Arise!BurstA whirlwind absorbs smoke clouds for a stronger burst — deal with it fast.
- Needles Upon LandingSpreadSpread out.
- Bounce, Bounce, BounceObjectiveUse smoke spikes to break Qing Qingqing’s shield.
- Fire Ring JumpDodgeDodge the fire rings.
- Lucky AudienceObjectiveA player is trapped in a ball — attack the ball to free them.
- Get Down There!ObjectivePlayers are sent down to Qing Qingqing — keep fighting her below.
- Letting Zhuge Ha reach Grand Trick with high smoke stacks
Zheng E
Keep Frost Poison Resistance up with alternating heals, break the tower shield fast, and keep elites off the tower.
- Frost Poison areaWipe riskBlue zone around the tower. Never stand in it without Frost Poison Resistance.
- Cloudburst Healing rotationHealIts cooldown is longer than its duration, so two healers alternate. Before casting, check the remaining circle and Resistance timers. Overlapping casts leave a gap that can wipe the raid.
- Winter VortexBurstKill this add fast — it pulls players into the hazard.
- Ice Vines EntangleGroup upStack the whole team in one spot to break the tether instantly.
- Ice Spike PursuitSpreadMarked player runs away from the group until it ends.
- Cold InvasionObjectiveOne healer sustains from the tower; everyone else breaks the gold shield within 18 seconds. Blue flowers poison the tower healer (dies at 20 stacks) — the ground team destroys them with fire arrows.
- Blue-circle elitesObjectiveKill them from outside with ranged damage. None may reach the tower.
- Ice Blade – BurstWipe riskKeep deflecting to send the ice blades back and drain his Qi. Stop deflecting and the party wipes.
- Long Spear StrikeDeflectDeflect.
- Ascend to the Top / Revived PuppetsObjectiveHe climbs the tower. Kill the ranged puppets to collect energy — it charges the healer against the frost poison.
- Chilled End / Cold AnnihilationHealDeadly area-wide damage from the ice tower. Be in position with Resistance up.
- 2–3 healers alternating Cloudburst Healing (3 is much safer while learning)
- Ground team with fire arrows for the blue flowers
- Ranged damage on blue-circle elites
- Shield breakers for the 18-second window
- Not deflecting Ice Blade – Burst
- Two healers casting Cloudburst at the same time
- Tower healer reaching 20 poison stacks
- An elite reaching the tower
- Standing in Frost Poison without Resistance
Boss Talents checklist
- 1-1Never enter Frost Poison without Resistance
- 1-2Deflect four ice blades during Ice Blade Burst
- 1-3Team takes no ice blade damage
- 2-1Deflect an elite’s red attack once during Cold Energy
- 2-2Destroy four blue flowers with fire arrows during Cold Energy
- 2-3No elite charges the tower and the shield breaks within 18 seconds
- Recommended Martial Mastery: around 35,700. Bring fire arrows.
Snowplum Requiem
Protect your guqin players, redirect the melodies, and feed the bell the right notes.
- Responding MelodyObjectiveGold rings mark players. Face away and use Lion’s Roar just before the wave fully charges to send it back.
- Soul Touching MelodiesDodgeVertical sound waves sweep the arena. Stand in the gaps instead of running.
- Five TonesObjectiveA bell shows a target note. Cycle each orb through Yellow → Green → Red → Blue → Orange and send the matching one into the bell.
- Three PerformancesObjectiveThe boss is shielded. Guqin players play cleanly to break it while protectors keep them from being hit.
- Everyone brings Lion’s Roar
- 3 players on guqin, 3 protecting them, 4 on the boss
- Wrong notes reaching the bell
- Guqin players getting hit while playing
Boss Talents checklist
- •Dodge every sound wave
- •Counter every Responding Melody
- •Send two correct notes into the bell
- •Break the Five-Chimes in under 30 seconds
Sentinel Howlion
Bright Light is a second health bar that can’t be healed. If it’s destroyed, the raid wipes.
- Moon ChargeDeflectHelp shocked teammates by deflecting the incoming attack for them.
- Sun-Shattering PursuitDeflectDeflect on the lion’s pounce path to protect Bright Light.
- FearObjectiveMarked players move to Bright Light to remove the fear.
- Fire MeteorSpreadSpread out.
- MoonfireDodgeGet away from the lion’s front.
- Sixfold StarsObjectiveUse a portal to move Flame Lion away from Bright Light.
- Black HoleDodgeUse portals to escape the pull.
- Charge / StarfallObjectiveGuide the charge into the Sentinel Walls to destroy them and protect Bright Light.
- Sentinel WallsWipe riskDestroy at least two in every set. Two or more left standing explode and wipe the raid.
- Earth ShatterDeflectDeflect; marked players stay away from teammates.
- Soul LockDodgeIf ghostfire is chasing you, use a portal to keep away from it.
- Moon RiftObjectiveMarked players choose portal placement carefully.
- MoonfallBurstKill Sentinel Howlion fast.
- Bright Light destroyed
- Two or more Sentinel Walls still standing at the end of a set
Boss Talents checklist
- 1-1Destroy 3 Sentinel Walls
- 1-2Destroy 6 Sentinel Walls
- 1-3Nobody takes Sentinel Wall explosion damage
- 2-1Bright Light hit by small meteors fewer than 5 times
- 2-2Bright Light hit by small meteors fewer than 2 times
- 2-3Nobody takes small meteor explosion damage
Wucan
Shred the Imperial Decree and cut the Mourning Net before it heals him.
- Imperial Decree!DodgeDon’t stand in the decree reception area for long.
- Soul-Chasing FeatherObjectiveGuide where the feather lands so it tears the Imperial Decree apart.
- Reaper’s CircleSpreadWuchang is hunting souls — stay away from the group.
- Wuchang ReaperDodgeStep into the Imperial Decree’s range to avoid being pulled.
- Foreign InvasionObjectiveLead the black birds into the electric net to break their defence.
- Mourning NetObjectiveBreak the net’s connections or Wucan heals and deals constant damage.
- Leaving the Mourning Net connected
Everdeer
The lit lantern is the only safe ground. Keep it fuelled with energy orbs and never let it go out.
- Lantern energyObjectiveDrains on its own (bottom-left of the screen). Players carry energy orbs from spawn points — one at a time — and deposit them to refill it.
- Long Night / UnbornWipe riskLantern is out: boss invincible, raid gets a vulnerability debuff and constant HP loss. Light the lantern immediately. Grab an orb before the pull to skip the opening one.
- Artemisia SwordDeflectDeflect.
- Shadow MimicryObjectiveKeep moving while carrying the lantern.
- Miasma ImpactObjectiveMove the lantern to a safe zone — one assigned player picks it up whenever an attack targets it.
- Surrounding MistSpreadMarked players stay away from the lantern.
- Mist ShroudObjectiveShrouded players go to the lantern to clear the mist.
- Artemisia EntanglementObjectiveDestroy the artemisia to free trapped teammates (or the trapped lantern).
- Light StealerBurstKill the wolves stealing lantern energy.
- Artemisia RitualObjectiveFollow the firefly to destroy the artemisia and break the ritual.
- Artemisia RingDodgeCan’t be deflected. Avoid it as it retracts.
- Path of MistObjectiveMove the lantern to light up Tian Lu’s landing point.
- Mist CloneDodgeDodge the charging clones and clear the mist on Everdeer.
- Spirit Wolf BiteDeflectMarked players deflect the spirit wolf.
- Mist stacksObjectiveThe boss gains stacks while standing in darkness — keep him in the light.
- One lantern carrier who reacts whenever an attack targets the lantern
- Everyone else runs orbs
- Lantern going out / reaching zero energy
Boss Talents checklist
- 1-1 → 1-3Keep the boss’s mist stacks under a threshold (tighter each tier)
- 2-1Personally deposit energy orbs at least three times
- 2-2Lantern never reaches zero energy (except the opening Long Night)
- 2-3Lantern stays above 30% all fight and is never hit by a lantern attack
Moongazing Maiden
Break the moon and keep it from absorbing too many fragments.
- Sword Song – LightningSpreadElectrified: marked players get away from the group.
- Hometown MoonBurstFocus fire on the moon and avoid the shattered moonlight.
- Calamity ThunderSpreadSpread out away from the centre to guide the thunder.
- Moon ShadowWipe riskFocus the Moon Shadow, then use Mighty Drop to move the fragment next to the moon. The moon must absorb fewer than 9 fragments.
- Thunder ShadowObjectiveThunder orbs hitting the small moon create Moonlight.
- The moon absorbing 9 or more fragments
Tian Ying
Get through five escalating staff mechanics and form the array correctly at the end.
- Golden Staff Stomp (Shockwave Slam)DodgeGet away from Tian Ying and jump to dodge. Getting hit releases an extra shockwave that hurts everyone nearby.
- Sand clonesSpreadAvoid their spreading damage zones, and kill all three close together.
- Tracking golden explosionsDodgeKeep moving — nobody should get hit.
- Wrathful Form / Heavenly WrathGroup upThe targeted (gazed) player — and everyone for Heavenly Wrath — gets into the array to cut the damage.
- Vajra ArrayObjectiveDodge Wrathful Form, then destroy it.
- Buddha’s LightObjectiveDestroy the staff to break the array.
- Golden Staff Cleanse (final formation)Wipe riskForm the array to face Heaven’s Doom. Place the staffs close together — too far apart and no safe zone forms.
- Skip mechanic 4BurstDeplete his Qi bar fast enough and the fourth mechanic is skipped.
- No fixed roles — everyone shares the same duties
- Staffs placed too far apart in the final formation
- Missed Shockwave Slam jumps stacking damage on the group
Boss Talents checklist
- 1-1Avoid the sand clones’ spreading damage zones
- 1-2Defeat all three sand clones within 10 seconds of each other
- 1-3Nobody hit by the tracking golden explosions
- 2-1Interrupt the boss within 20 seconds
- 2-2No deaths during mechanics 4 and 5
- 2-3No deaths across both and no overlapping AoEs
Guo Xin
Carry the Military Flag into phase two and protect its carrier.
- Ironblood FormationDeflectDeflect the crossbowman’s attack to defeat them.
- Lightning BoltDeflectSend some players into the red circle to deflect the Mo Blade soldiers.
- Carrying Military FlagObjectiveSomeone must be carrying the Military Flag before phase two starts.
- Startling ThunderSpreadGet away from the marked players. If you’re marked, leave the group.
- Raging ThunderDeflectWatch his attack direction and deflect.
- Sun-Piercing ThunderDodgeDodge, or block it with the Military Flag’s special skill.
- Binding ShadowWipe riskThe lightning orb instantly kills the flag carrier. Other players move into the orbs to collide with them first.
- Thunder ArrowsDodgeGet out of the arrow rain.
- Diving Attack (Utuk Vanguard)DeflectDeflect or dodge — deflect it to keep the Vanguard from damaging the flag.
- Falling FeathersSpreadSpread out.
- One Military Flag carrier; the rest body-block lightning orbs for them
- Failing to kill him before the berserk timer
- Flag carrier hit by a Binding Shadow orb
Dao Lord
Keep Little Fu, Little Lu and Little Shou under control, shrink them with Rodent Scream, and survive Little Fu’s screen-wide AoEs.
- Great Fortune / Great WealthObjectiveShrink Little Fu (or Little Lu) with Rodent Scream before their bond fills.
- 3-Stage BeamWipe riskLittle Shou raises the bond between them — the more it fills, the harder they hit.
- Shared FortuneObjectiveGuide Shou’s spell so it hits Fu or Lu.
- Hats & triangleObjectiveThree hats spawn (one gold, two white); picking one up pulls that monster’s aggro. Hat carriers stand in a wide triangle to keep them apart.
- Fusion & splitObjectiveThey merge into Dao Lord at 70% and 40% HP and split again at 60% and 30%.
- Fu, Lu, Shou, enjoy!HealGet away from Dao Lord — heal and defend.
- Longevity WishSpreadMarked players keep moving away from the group.
- Pray for YourselfObjectiveMarked players leave. Then throw a rodent at trapped teammates to free them.
- Vast Fortune / First Blessing / Endless Blessing / Blessings at DoorstepHealLittle Fu’s screen-wide AoE. Healers pre-heal; everyone watches their HP.
- Squeak OutObjectiveThey’ve burrowed — force them out with Mighty Drop.
- Three hat carriers
- Bring Tai Chi — it helps redirect rodents and spells
- Letting the bond between Fu and Lu fill
God of Avarice
Keep every commoner alive — if they die, he wipes the team. Their HP doesn’t regenerate.
- Wealth From Above / Treasures GatheredObjectiveCatch coins at the drop zones and give them to commoners for a shield (five coins = full shield).
- Dazzling CoinsSpreadSpread out and share the damage.
- Golden ShackleSpreadMarked players move to the edge to reduce the hit.
- Gimme the GoodsDeflectDeflect together, then focus fire.
- Power of MoneyBurstFocus the mage to stop his buff.
- Golden Arc / Shadow of Gold / Gold TossDeflectMarked players move away and deflect.
- Generous Donation / Coins Galore / Every Coin CountsDodgeDodge — the last one pierces.
- Empty PocketBurstHe’s out of energy and vulnerable — burst him.
- Golden Maelstrom (golden jar)ObjectiveA player is banished to the outer area. The teleport bar fills inside the jar and drains outside — teleport out when it’s nearly full.
- Demon AvatarHealManage HP to lower the fusion skill’s damage multiplier.
- Descending GoldGroup upStand in the commoners’ protection circle to reduce the damage.
- Insatiable GreedWipe riskThe commoners died — he wipes the team.
- Any commoner dying (Insatiable Greed)
Twin Lions
A lion dance fight: protect the Golden Ball, catch Xiaoqing, and burst when the Lion Dancer is weakened.
- Blooming GroundDeflectSpread out and deflect all the firecrackers.
- Auspicious New Year (I, II, Supreme)HealScreen-wide AoE — focus on healing.
- Echoing FirecrackersSpreadMarked players move away from the group.
- Clouds AboveDeflectGroup up and deflect to drain their Qi.
- Wagging TailBurstThe Lion Dancer is weakened — group up and focus fire.
- Auspicious ParadeObjectiveUse Celestial Seize to catch Xiaoqing.
- Copper ShadowObjectiveShoot the coin with arrows to remove the gu.
- Ascending the HeightsBurstEveryone focuses the wooden stake the Lion Dancer lands on.
- Spring Leap I–IVObjectiveUse Celestial Seize to grab the Golden Ball — don’t let the lion steal it.
- Spring Leap VSpreadThe leap applies heavy vulnerability — stay away from the group, and get healed.
- Relentless Pursuit / Berserk LionWipe riskThey chase the ball — tanks grab it. If the lion steals it, it goes berserk; exhaust it to take the ball back.
- Heal Absorption ShieldHealHeal the players carrying the debuff.
- Bring Celestial Seize
- Tanks hold the Golden Ball
- Not killing them before the time limit
- Lion stealing the Golden Ball
Ghost Master
Keep him out of his sedan chair and lead the ghost bride in before Fear fills.
- Dirge of Nine SpringsSpreadMarked players leave.
- Underworld Umbrella / Cloud VeilSpreadSpread out.
- Eternal ExtinctionDeflectDodge it — and deflect on his path to stop him getting back to the sedan chair.
- Cleansing EvilDodgeDodge.
- Phantom’s ReturnObjectiveDelusion is full — he enters the sedan.
- Lost SoulsBurstDestroy the sedan chair to interrupt.
- The Ghost BrideWipe riskLead the ghost bride into the sedan. Full Fear triggers an execution.
- Heal Absorption ShieldHealHeal the players carrying the debuff.
- Not killing him before the time limit (Berserk)
- Fear filling up
Murong Yuan
Kill the Firebird, break his shield, and keep the explosive barrels away from his attacks.
- Cherry Blossom DanceDodgeMarked players dodge.
- CowardDodgeDodge.
- Army BreakerSpreadMove away from his aggro target.
- SeveranceBurstBreak his shield as fast as possible.
- Summon FirebirdBurstKill the Firebird quickly.
- Sea of Fire – CommandObjectiveWatch for the wooden eagle and get ready to move barrels.
- Sea of Fire / Blazing EdgeWipe riskHis attacks detonate explosive barrels — move the chained barrels away from him.
- Explosive barrels left near him
Sleeping Daoist
The Donkey Daoist: avoid being turned into a donkey — except when you need to be one to rescue a teammate.
- Donkey Transformation ArrayDodgeStay awake and out of the Donkification Formation.
- DonkificationObjectiveTwo players are turned into donkeys.
- Charging DonkeysDodgeDodge them.
- Illusion Donkey / Summon Dream DonkeyBurstDonkeys are about to power him up — kill them fast.
- Levitation CurseObjectiveThe marked player is about to Ascend. They move to the Donkey Formation; a teammate turns into a donkey there to rescue them.
- Vine PrisonSpreadSpread out. Marked players keep their distance from everyone.
- Vine FlowDeflectGroup up and deflect the vine attacks.
- Stampede of DonkeysObjectiveFind a portal, then blend in with the donkeys and move with them. Anyone who doesn’t is punished.
- FartDodgeGet out from behind him.
Questions about a fight? Ask in the MOD剣 Discord.