Heroes' Realm

Every Heroes' Realm raid from Level 51 to 96: each boss’s attacks, what to do, wipe conditions, roles and Boss Talents.
Party10 players
LevelsLv 51 → Lv 96
Encounters10 raids · 16 bosses

Before You Go

  • Every boss has six Boss Talents (1-1 to 2-3). They’re optional challenges shown on the results screen — clear the fight first, then go back for them.
  • Most "-3" talents can’t be completed with Smart Assist (AI) teammates — bring a full player group for those.
  • Mechanics beat damage. A group that handles every call cleanly clears faster than a stronger group that doesn’t.
  • Lower-level encounters reuse the same bosses with fewer mechanics — learn them early and the higher versions are much easier.

All Encounters

Click a boss to jump to its mechanics. Bosses that appear in several encounters have one card listing every encounter they’re in.

LevelEncounterBossesSeason
Lv 96Carnival VoyageWandering Ark · Pocketrupt CircusSeason 4
Lv 96—Zheng E · Snowplum RequiemSeason 4
Lv 91Ravening BanesSentinel Howlion · WucanSeason 3
Lv 91—Everdeer · Moongazing MaidenSeason 3
Lv 86—Tian Ying · Guo XinSeason 2
Lv 81—Dao Lord · God of AvariceSeason 2
Lv 71Sorrow of MortalboundTwin Lions · Ghost MasterSeason 1 · Blade Out
Lv 66Blazing Gale DanceMurong Yuan · Twin LionsSeason 1 · Blade Out
Lv 56Dream Jinming Pool – SupremeSleeping Daoist · Murong YuanSeason 1 · Blade Out
Lv 51Dream Jinming PoolSleeping Daoist · Murong YuanSeason 1 · Blade Out

Boss Mechanics

DeflectDodgeSpreadGroup upObjectiveWipe riskHealBurst
Season 4

Wandering Ark

Lv 96Carnival Voyage

Feed the flames on the called leg, collect moon shadows, and protect the Ark from boarders.

  • Opening pillarsBurstEight pillars at the start — bring AoE (Flute of the Tides works well).
  • Burning Root (Front/Rear, Left/Right)ObjectiveThe call tells you which foot. Hit that leg to feed the flames. Go left-side legs first — a later mechanic spawns an enemy on that side.
  • Buckthorn BloomObjectiveLure the thorns into the fire to burn off its shield.
  • Desert Demon GuardBurstArena damage starts rising — kill the guard and avoid its ground slam.
  • Sand HowlDodgeSandstorm incoming — get to higher ground.
  • Mirage WavesDodgeJump to stay off the ground.
  • Demon From AboveObjectiveDesert reinforcements land on deck. Protect the Ark.
  • Launching the ArkObjectiveDefeat the guards to collect moon shadows. Split into three teams — each Moon Fragment is guarded and all three are needed per charge.
  • Devouring SandObjectiveGather moon shadows and shatter it again.
  • Fiend FlameObjectiveDefend the Ark with the rooftop crossbow.
  • Sand PoisonWipe riskStacking debuff — keep it at 40 stacks or fewer.
Roles
  • Phase 2: three fragment teams, one per Moon Fragment
  • At least one player on the rooftop crossbow for Fiend Flame
Wipes & fails
  • Letting boarders destroy the Ark
  • Sand Poison stacking too high
Boss Talents checklist
  1. 1-1Take no damage from a burning leg
  2. 1-2Nobody takes damage from the Desert Guardian’s ground slam
  3. 1-3No more than two players take burning-leg damage
  4. 2-1Use Assassination twice in a row without taking Desert Warrior damage
  5. 2-2Never exceed 40 stacks of Sand Poison
  6. 2-3Nobody takes Sandstorm damage

Pocketrupt Circus

Lv 96Carnival Voyage

Use smoke clouds to reach Zhuge Ha, keep his smoke stacks low, and break Qing Qingqing’s shield.

  • Lonely at the TopObjectiveWhen smoke clouds appear, jump off them to attack Zhuge Ha in the air.
  • Shrouding SmokeObjectiveZhuge Ha builds smoke stacks — watch the count.
  • Grand TrickWipe riskBig hit that scales with smoke stacks. Lower his stacks first.
  • Wind, Arise!BurstA whirlwind absorbs smoke clouds for a stronger burst — deal with it fast.
  • Needles Upon LandingSpreadSpread out.
  • Bounce, Bounce, BounceObjectiveUse smoke spikes to break Qing Qingqing’s shield.
  • Fire Ring JumpDodgeDodge the fire rings.
  • Lucky AudienceObjectiveA player is trapped in a ball — attack the ball to free them.
  • Get Down There!ObjectivePlayers are sent down to Qing Qingqing — keep fighting her below.
Wipes & fails
  • Letting Zhuge Ha reach Grand Trick with high smoke stacks

Zheng E

Lv 96Zheng E & Snowplum Requiem

Keep Frost Poison Resistance up with alternating heals, break the tower shield fast, and keep elites off the tower.

  • Frost Poison areaWipe riskBlue zone around the tower. Never stand in it without Frost Poison Resistance.
  • Cloudburst Healing rotationHealIts cooldown is longer than its duration, so two healers alternate. Before casting, check the remaining circle and Resistance timers. Overlapping casts leave a gap that can wipe the raid.
  • Winter VortexBurstKill this add fast — it pulls players into the hazard.
  • Ice Vines EntangleGroup upStack the whole team in one spot to break the tether instantly.
  • Ice Spike PursuitSpreadMarked player runs away from the group until it ends.
  • Cold InvasionObjectiveOne healer sustains from the tower; everyone else breaks the gold shield within 18 seconds. Blue flowers poison the tower healer (dies at 20 stacks) — the ground team destroys them with fire arrows.
  • Blue-circle elitesObjectiveKill them from outside with ranged damage. None may reach the tower.
  • Ice Blade – BurstWipe riskKeep deflecting to send the ice blades back and drain his Qi. Stop deflecting and the party wipes.
  • Long Spear StrikeDeflectDeflect.
  • Ascend to the Top / Revived PuppetsObjectiveHe climbs the tower. Kill the ranged puppets to collect energy — it charges the healer against the frost poison.
  • Chilled End / Cold AnnihilationHealDeadly area-wide damage from the ice tower. Be in position with Resistance up.
Roles
  • 2–3 healers alternating Cloudburst Healing (3 is much safer while learning)
  • Ground team with fire arrows for the blue flowers
  • Ranged damage on blue-circle elites
  • Shield breakers for the 18-second window
Wipes & fails
  • Not deflecting Ice Blade – Burst
  • Two healers casting Cloudburst at the same time
  • Tower healer reaching 20 poison stacks
  • An elite reaching the tower
  • Standing in Frost Poison without Resistance
Boss Talents checklist
  1. 1-1Never enter Frost Poison without Resistance
  2. 1-2Deflect four ice blades during Ice Blade Burst
  3. 1-3Team takes no ice blade damage
  4. 2-1Deflect an elite’s red attack once during Cold Energy
  5. 2-2Destroy four blue flowers with fire arrows during Cold Energy
  6. 2-3No elite charges the tower and the shield breaks within 18 seconds
  • Recommended Martial Mastery: around 35,700. Bring fire arrows.

Snowplum Requiem

Lv 96Zheng E & Snowplum Requiem

Protect your guqin players, redirect the melodies, and feed the bell the right notes.

  • Responding MelodyObjectiveGold rings mark players. Face away and use Lion’s Roar just before the wave fully charges to send it back.
  • Soul Touching MelodiesDodgeVertical sound waves sweep the arena. Stand in the gaps instead of running.
  • Five TonesObjectiveA bell shows a target note. Cycle each orb through Yellow → Green → Red → Blue → Orange and send the matching one into the bell.
  • Three PerformancesObjectiveThe boss is shielded. Guqin players play cleanly to break it while protectors keep them from being hit.
Roles
  • Everyone brings Lion’s Roar
  • 3 players on guqin, 3 protecting them, 4 on the boss
Wipes & fails
  • Wrong notes reaching the bell
  • Guqin players getting hit while playing
Boss Talents checklist
  1. •Dodge every sound wave
  2. •Counter every Responding Melody
  3. •Send two correct notes into the bell
  4. •Break the Five-Chimes in under 30 seconds
Season 3

Sentinel Howlion

Lv 91Ravening Banes

Bright Light is a second health bar that can’t be healed. If it’s destroyed, the raid wipes.

  • Moon ChargeDeflectHelp shocked teammates by deflecting the incoming attack for them.
  • Sun-Shattering PursuitDeflectDeflect on the lion’s pounce path to protect Bright Light.
  • FearObjectiveMarked players move to Bright Light to remove the fear.
  • Fire MeteorSpreadSpread out.
  • MoonfireDodgeGet away from the lion’s front.
  • Sixfold StarsObjectiveUse a portal to move Flame Lion away from Bright Light.
  • Black HoleDodgeUse portals to escape the pull.
  • Charge / StarfallObjectiveGuide the charge into the Sentinel Walls to destroy them and protect Bright Light.
  • Sentinel WallsWipe riskDestroy at least two in every set. Two or more left standing explode and wipe the raid.
  • Earth ShatterDeflectDeflect; marked players stay away from teammates.
  • Soul LockDodgeIf ghostfire is chasing you, use a portal to keep away from it.
  • Moon RiftObjectiveMarked players choose portal placement carefully.
  • MoonfallBurstKill Sentinel Howlion fast.
Wipes & fails
  • Bright Light destroyed
  • Two or more Sentinel Walls still standing at the end of a set
Boss Talents checklist
  1. 1-1Destroy 3 Sentinel Walls
  2. 1-2Destroy 6 Sentinel Walls
  3. 1-3Nobody takes Sentinel Wall explosion damage
  4. 2-1Bright Light hit by small meteors fewer than 5 times
  5. 2-2Bright Light hit by small meteors fewer than 2 times
  6. 2-3Nobody takes small meteor explosion damage

Wucan

Lv 91Ravening Banes

Shred the Imperial Decree and cut the Mourning Net before it heals him.

  • Imperial Decree!DodgeDon’t stand in the decree reception area for long.
  • Soul-Chasing FeatherObjectiveGuide where the feather lands so it tears the Imperial Decree apart.
  • Reaper’s CircleSpreadWuchang is hunting souls — stay away from the group.
  • Wuchang ReaperDodgeStep into the Imperial Decree’s range to avoid being pulled.
  • Foreign InvasionObjectiveLead the black birds into the electric net to break their defence.
  • Mourning NetObjectiveBreak the net’s connections or Wucan heals and deals constant damage.
Wipes & fails
  • Leaving the Mourning Net connected

Everdeer

Lv 91Everdeer & Moongazing Maiden

The lit lantern is the only safe ground. Keep it fuelled with energy orbs and never let it go out.

  • Lantern energyObjectiveDrains on its own (bottom-left of the screen). Players carry energy orbs from spawn points — one at a time — and deposit them to refill it.
  • Long Night / UnbornWipe riskLantern is out: boss invincible, raid gets a vulnerability debuff and constant HP loss. Light the lantern immediately. Grab an orb before the pull to skip the opening one.
  • Artemisia SwordDeflectDeflect.
  • Shadow MimicryObjectiveKeep moving while carrying the lantern.
  • Miasma ImpactObjectiveMove the lantern to a safe zone — one assigned player picks it up whenever an attack targets it.
  • Surrounding MistSpreadMarked players stay away from the lantern.
  • Mist ShroudObjectiveShrouded players go to the lantern to clear the mist.
  • Artemisia EntanglementObjectiveDestroy the artemisia to free trapped teammates (or the trapped lantern).
  • Light StealerBurstKill the wolves stealing lantern energy.
  • Artemisia RitualObjectiveFollow the firefly to destroy the artemisia and break the ritual.
  • Artemisia RingDodgeCan’t be deflected. Avoid it as it retracts.
  • Path of MistObjectiveMove the lantern to light up Tian Lu’s landing point.
  • Mist CloneDodgeDodge the charging clones and clear the mist on Everdeer.
  • Spirit Wolf BiteDeflectMarked players deflect the spirit wolf.
  • Mist stacksObjectiveThe boss gains stacks while standing in darkness — keep him in the light.
Roles
  • One lantern carrier who reacts whenever an attack targets the lantern
  • Everyone else runs orbs
Wipes & fails
  • Lantern going out / reaching zero energy
Boss Talents checklist
  1. 1-1 → 1-3Keep the boss’s mist stacks under a threshold (tighter each tier)
  2. 2-1Personally deposit energy orbs at least three times
  3. 2-2Lantern never reaches zero energy (except the opening Long Night)
  4. 2-3Lantern stays above 30% all fight and is never hit by a lantern attack

Moongazing Maiden

Lv 91Everdeer & Moongazing Maiden

Break the moon and keep it from absorbing too many fragments.

  • Sword Song – LightningSpreadElectrified: marked players get away from the group.
  • Hometown MoonBurstFocus fire on the moon and avoid the shattered moonlight.
  • Calamity ThunderSpreadSpread out away from the centre to guide the thunder.
  • Moon ShadowWipe riskFocus the Moon Shadow, then use Mighty Drop to move the fragment next to the moon. The moon must absorb fewer than 9 fragments.
  • Thunder ShadowObjectiveThunder orbs hitting the small moon create Moonlight.
Wipes & fails
  • The moon absorbing 9 or more fragments
Season 2

Tian Ying

Lv 86Tian Ying & Guo Xin

Get through five escalating staff mechanics and form the array correctly at the end.

  • Golden Staff Stomp (Shockwave Slam)DodgeGet away from Tian Ying and jump to dodge. Getting hit releases an extra shockwave that hurts everyone nearby.
  • Sand clonesSpreadAvoid their spreading damage zones, and kill all three close together.
  • Tracking golden explosionsDodgeKeep moving — nobody should get hit.
  • Wrathful Form / Heavenly WrathGroup upThe targeted (gazed) player — and everyone for Heavenly Wrath — gets into the array to cut the damage.
  • Vajra ArrayObjectiveDodge Wrathful Form, then destroy it.
  • Buddha’s LightObjectiveDestroy the staff to break the array.
  • Golden Staff Cleanse (final formation)Wipe riskForm the array to face Heaven’s Doom. Place the staffs close together — too far apart and no safe zone forms.
  • Skip mechanic 4BurstDeplete his Qi bar fast enough and the fourth mechanic is skipped.
Roles
  • No fixed roles — everyone shares the same duties
Wipes & fails
  • Staffs placed too far apart in the final formation
  • Missed Shockwave Slam jumps stacking damage on the group
Boss Talents checklist
  1. 1-1Avoid the sand clones’ spreading damage zones
  2. 1-2Defeat all three sand clones within 10 seconds of each other
  3. 1-3Nobody hit by the tracking golden explosions
  4. 2-1Interrupt the boss within 20 seconds
  5. 2-2No deaths during mechanics 4 and 5
  6. 2-3No deaths across both and no overlapping AoEs

Guo Xin

Lv 86Tian Ying & Guo Xin

Carry the Military Flag into phase two and protect its carrier.

  • Ironblood FormationDeflectDeflect the crossbowman’s attack to defeat them.
  • Lightning BoltDeflectSend some players into the red circle to deflect the Mo Blade soldiers.
  • Carrying Military FlagObjectiveSomeone must be carrying the Military Flag before phase two starts.
  • Startling ThunderSpreadGet away from the marked players. If you’re marked, leave the group.
  • Raging ThunderDeflectWatch his attack direction and deflect.
  • Sun-Piercing ThunderDodgeDodge, or block it with the Military Flag’s special skill.
  • Binding ShadowWipe riskThe lightning orb instantly kills the flag carrier. Other players move into the orbs to collide with them first.
  • Thunder ArrowsDodgeGet out of the arrow rain.
  • Diving Attack (Utuk Vanguard)DeflectDeflect or dodge — deflect it to keep the Vanguard from damaging the flag.
  • Falling FeathersSpreadSpread out.
Roles
  • One Military Flag carrier; the rest body-block lightning orbs for them
Wipes & fails
  • Failing to kill him before the berserk timer
  • Flag carrier hit by a Binding Shadow orb

Dao Lord

Lv 81Dao Lord & God of Avarice

Keep Little Fu, Little Lu and Little Shou under control, shrink them with Rodent Scream, and survive Little Fu’s screen-wide AoEs.

  • Great Fortune / Great WealthObjectiveShrink Little Fu (or Little Lu) with Rodent Scream before their bond fills.
  • 3-Stage BeamWipe riskLittle Shou raises the bond between them — the more it fills, the harder they hit.
  • Shared FortuneObjectiveGuide Shou’s spell so it hits Fu or Lu.
  • Hats & triangleObjectiveThree hats spawn (one gold, two white); picking one up pulls that monster’s aggro. Hat carriers stand in a wide triangle to keep them apart.
  • Fusion & splitObjectiveThey merge into Dao Lord at 70% and 40% HP and split again at 60% and 30%.
  • Fu, Lu, Shou, enjoy!HealGet away from Dao Lord — heal and defend.
  • Longevity WishSpreadMarked players keep moving away from the group.
  • Pray for YourselfObjectiveMarked players leave. Then throw a rodent at trapped teammates to free them.
  • Vast Fortune / First Blessing / Endless Blessing / Blessings at DoorstepHealLittle Fu’s screen-wide AoE. Healers pre-heal; everyone watches their HP.
  • Squeak OutObjectiveThey’ve burrowed — force them out with Mighty Drop.
Roles
  • Three hat carriers
  • Bring Tai Chi — it helps redirect rodents and spells
Wipes & fails
  • Letting the bond between Fu and Lu fill

God of Avarice

Lv 81Dao Lord & God of Avarice

Keep every commoner alive — if they die, he wipes the team. Their HP doesn’t regenerate.

  • Wealth From Above / Treasures GatheredObjectiveCatch coins at the drop zones and give them to commoners for a shield (five coins = full shield).
  • Dazzling CoinsSpreadSpread out and share the damage.
  • Golden ShackleSpreadMarked players move to the edge to reduce the hit.
  • Gimme the GoodsDeflectDeflect together, then focus fire.
  • Power of MoneyBurstFocus the mage to stop his buff.
  • Golden Arc / Shadow of Gold / Gold TossDeflectMarked players move away and deflect.
  • Generous Donation / Coins Galore / Every Coin CountsDodgeDodge — the last one pierces.
  • Empty PocketBurstHe’s out of energy and vulnerable — burst him.
  • Golden Maelstrom (golden jar)ObjectiveA player is banished to the outer area. The teleport bar fills inside the jar and drains outside — teleport out when it’s nearly full.
  • Demon AvatarHealManage HP to lower the fusion skill’s damage multiplier.
  • Descending GoldGroup upStand in the commoners’ protection circle to reduce the damage.
  • Insatiable GreedWipe riskThe commoners died — he wipes the team.
Wipes & fails
  • Any commoner dying (Insatiable Greed)
Season 1 · Blade Out

Twin Lions

Lv 71Sorrow of MortalboundLv 66Blazing Gale Dance

A lion dance fight: protect the Golden Ball, catch Xiaoqing, and burst when the Lion Dancer is weakened.

  • Blooming GroundDeflectSpread out and deflect all the firecrackers.
  • Auspicious New Year (I, II, Supreme)HealScreen-wide AoE — focus on healing.
  • Echoing FirecrackersSpreadMarked players move away from the group.
  • Clouds AboveDeflectGroup up and deflect to drain their Qi.
  • Wagging TailBurstThe Lion Dancer is weakened — group up and focus fire.
  • Auspicious ParadeObjectiveUse Celestial Seize to catch Xiaoqing.
  • Copper ShadowObjectiveShoot the coin with arrows to remove the gu.
  • Ascending the HeightsBurstEveryone focuses the wooden stake the Lion Dancer lands on.
  • Spring Leap I–IVObjectiveUse Celestial Seize to grab the Golden Ball — don’t let the lion steal it.
  • Spring Leap VSpreadThe leap applies heavy vulnerability — stay away from the group, and get healed.
  • Relentless Pursuit / Berserk LionWipe riskThey chase the ball — tanks grab it. If the lion steals it, it goes berserk; exhaust it to take the ball back.
  • Heal Absorption ShieldHealHeal the players carrying the debuff.
Roles
  • Bring Celestial Seize
  • Tanks hold the Golden Ball
Wipes & fails
  • Not killing them before the time limit
  • Lion stealing the Golden Ball

Ghost Master

Lv 71Sorrow of Mortalbound

Keep him out of his sedan chair and lead the ghost bride in before Fear fills.

  • Dirge of Nine SpringsSpreadMarked players leave.
  • Underworld Umbrella / Cloud VeilSpreadSpread out.
  • Eternal ExtinctionDeflectDodge it — and deflect on his path to stop him getting back to the sedan chair.
  • Cleansing EvilDodgeDodge.
  • Phantom’s ReturnObjectiveDelusion is full — he enters the sedan.
  • Lost SoulsBurstDestroy the sedan chair to interrupt.
  • The Ghost BrideWipe riskLead the ghost bride into the sedan. Full Fear triggers an execution.
  • Heal Absorption ShieldHealHeal the players carrying the debuff.
Wipes & fails
  • Not killing him before the time limit (Berserk)
  • Fear filling up

Murong Yuan

Lv 66Blazing Gale DanceLv 56Dream Jinming Pool – SupremeLv 51Dream Jinming Pool

Kill the Firebird, break his shield, and keep the explosive barrels away from his attacks.

  • Cherry Blossom DanceDodgeMarked players dodge.
  • CowardDodgeDodge.
  • Army BreakerSpreadMove away from his aggro target.
  • SeveranceBurstBreak his shield as fast as possible.
  • Summon FirebirdBurstKill the Firebird quickly.
  • Sea of Fire – CommandObjectiveWatch for the wooden eagle and get ready to move barrels.
  • Sea of Fire / Blazing EdgeWipe riskHis attacks detonate explosive barrels — move the chained barrels away from him.
Wipes & fails
  • Explosive barrels left near him

Sleeping Daoist

Lv 56Dream Jinming Pool – SupremeLv 51Dream Jinming Pool

The Donkey Daoist: avoid being turned into a donkey — except when you need to be one to rescue a teammate.

  • Donkey Transformation ArrayDodgeStay awake and out of the Donkification Formation.
  • DonkificationObjectiveTwo players are turned into donkeys.
  • Charging DonkeysDodgeDodge them.
  • Illusion Donkey / Summon Dream DonkeyBurstDonkeys are about to power him up — kill them fast.
  • Levitation CurseObjectiveThe marked player is about to Ascend. They move to the Donkey Formation; a teammate turns into a donkey there to rescue them.
  • Vine PrisonSpreadSpread out. Marked players keep their distance from everyone.
  • Vine FlowDeflectGroup up and deflect the vine attacks.
  • Stampede of DonkeysObjectiveFind a portal, then blend in with the donkeys and move with them. Anyone who doesn’t is punished.
  • FartDodgeGet out from behind him.

Questions about a fight? Ask in the MOD剣 Discord.