Seasonal Edge icon

Seasonal Edge

Dual-Weapon Skill passive that grants a random season buff: Spring sustain, Summer Martial Arts power, Autumn Mystic Skill damage or Winter damage reduction. Higher tiers can roll several at once.
Works WithAny build that uses Dual-Weapon Skills; also triggers from Serene Breeze at Tier 4
Max TierTier 6
How to ObtainPurchase the ten required pages from Cao Sheng for a total of 5,000 Echo Jade.

Base Buff

Active at every tier

When a Dual-Weapon Skill is released, randomly gain one of the following Seasonal Edge effects:

  • Spring Restores 30 Endurance immediately and recovers 1% HP per second.
  • Summer Increases All Martial Arts Enhancement by 10%, and by an additional 10% when HP is above 75%.
  • Autumn Increases Mystic Skill damage by 10% and restores 2 Vitality per second.
  • Winter Reduces damage taken by 20% and increases the Endurance cost of sprinting, dodging, and jumping by 200%.

This effect lasts up to 12 seconds, and triggers once every 30 seconds.

Breakthrough Gains

  1. Tier 1●●●●●●

    Increases the duration of bonus attributes to 12 seconds.

  2. Tier 2●●●●●●

    Increases Physical Attack based on Solo Mode Level.

  3. Tier 3●●●●●●

    30% chance to gain two random bonuses.

  4. Tier 4●●●●●●

    Dealing damage or healing with a Dual-Weapon Skill and casting Control-breaking Mystic Skill Serene Breeze also trigger a random Seasonal Edge effect, with the chance of gaining Spring or Winter greatly reduced.

  5. Tier 5●●●●●●

    Physical Damage Bonus +2.8%.

  6. Tier 6●●●●●●

    There is a 15% chance to gain three effects, and a 5% chance to gain all four. When the Dual-Weapon Skill deals damage to a target within 5 meters or Control-breaking Mystic Skill Serene Breeze is cast, you won't gain [Winter].

Build Use

A flexible General Inner Way for any build that uses Dual-Weapon Skills. Every 30 seconds your Dual-Weapon Skill rolls a random season: Spring for Endurance and healing, Summer for Martial Arts damage, Autumn for Mystic Skill damage and Vitality, or Winter for 20% damage reduction at the cost of much higher movement Endurance.

Higher tiers make the randomness work for you. Tier 3 gives a 30% chance for two seasons, Tier 6 adds chances for three or all four, and Tier 4 lowers the odds of Spring and Winter so you roll the offensive Summer and Autumn more often. Tier 6 also stops Winter from rolling when you fight up close, so its Endurance penalty does not slow down melee builds.

Winter's 200% Endurance cost on sprinting, dodging and jumping can hurt dodge-heavy play. Melee builds benefit most from Tier 6, which blocks Winter when the Dual-Weapon Skill hits within 5 meters.