| Works With | Any build that uses Dual-Weapon Skills; also triggers from Serene Breeze at Tier 4 |
|---|---|
| Max Tier | Tier 6 |
| How to Obtain | Purchase the ten required pages from Cao Sheng for a total of 5,000 Echo Jade. |
Base Buff
When a Dual-Weapon Skill is released, randomly gain one of the following Seasonal Edge effects:
- Spring Restores 30 Endurance immediately and recovers 1% HP per second.
- Summer Increases All Martial Arts Enhancement by 10%, and by an additional 10% when HP is above 75%.
- Autumn Increases Mystic Skill damage by 10% and restores 2 Vitality per second.
- Winter Reduces damage taken by 20% and increases the Endurance cost of sprinting, dodging, and jumping by 200%.
This effect lasts up to 12 seconds, and triggers once every 30 seconds.
Breakthrough Gains
- Tier 1●●●●●●
Increases the duration of bonus attributes to 12 seconds.
- Tier 2●●●●●●
Increases Physical Attack based on Solo Mode Level.
- Tier 3●●●●●●
30% chance to gain two random bonuses.
- Tier 4●●●●●●
Dealing damage or healing with a Dual-Weapon Skill and casting Control-breaking Mystic Skill Serene Breeze also trigger a random Seasonal Edge effect, with the chance of gaining Spring or Winter greatly reduced.
- Tier 5●●●●●●
Physical Damage Bonus +2.8%.
- Tier 6●●●●●●
There is a 15% chance to gain three effects, and a 5% chance to gain all four. When the Dual-Weapon Skill deals damage to a target within 5 meters or Control-breaking Mystic Skill Serene Breeze is cast, you won't gain [Winter].
Build Use
A flexible General Inner Way for any build that uses Dual-Weapon Skills. Every 30 seconds your Dual-Weapon Skill rolls a random season: Spring for Endurance and healing, Summer for Martial Arts damage, Autumn for Mystic Skill damage and Vitality, or Winter for 20% damage reduction at the cost of much higher movement Endurance.
Higher tiers make the randomness work for you. Tier 3 gives a 30% chance for two seasons, Tier 6 adds chances for three or all four, and Tier 4 lowers the odds of Spring and Winter so you roll the offensive Summer and Autumn more often. Tier 6 also stops Winter from rolling when you fight up close, so its Endurance penalty does not slow down melee builds.