| Martial Path | Bellstrike - Splendor |
|---|---|
| Works With | Charged Skills (e.g. Nameless Sword, Nameless Spear) |
| Max Tier | Tier 6 |
| How to Obtain | Complete Buddha Fort and free the hostage. |
Base Buff
Increases Charged Skills' damage against all bosses by 10%.
Breakthrough Gains
- Tier 1●●●●●●
Increases Charged Skills' damage against all enemies (including players with less than 60% Endurance) by 10%.
- Tier 2●●●●●●
Increases Affinity Rate based on Solo Mode Level.
- Tier 3●●●●●●
When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 12 seconds.
- Tier 4●●●●●●
Increases Charged Skills' damage against all enemies (including players with less than 60% Endurance) by 15% and increases their Endurance cost by 10%.
- Tier 5●●●●●●
Increases Affinity DMG Bonus by 5.2%.
- Tier 6●●●●●●
When dealing damage with a Charged Skill, if the target is a player, increases the damage by 2% for every 10 Endurance difference between you and the target, up to 10%; if the target is a boss, deals bonus damage based on the Endurance you have consumed: 2% bonus damage for every 10 Endurance consumed, up to 10%.
Build Use
A straightforward damage pick for builds that use Charged Skills a lot. The base buff adds 10% Charged Skill damage against bosses, Tier 1 extends a damage bonus to all enemies (and players under 60% Endurance), and Tier 4 raises that to 15% at the cost of 10% more Endurance per Charged Skill. Tiers 2 and 5 add Affinity Rate and Affinity DMG Bonus.
Tiers 3 and 6 make it work in both PvE and PvP. Against bosses, a Critical or Affinity Charged Skill refunds 10 Endurance (once every 12 seconds), and Tier 6 adds up to 10% damage based on the Endurance you have spent. Against players, the same hits drain 10 of their Endurance, and Tier 6 adds up to 10% damage based on the Endurance difference between you and them.